Sorry about that! What's your monitor resolution? Some of the UI scaling for certain screens causes problems. If you can make it past the first level on your monitor the rest should be beatable though!
JakeRead
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We considered making it more obvious, but I feel like part of the fun is searching for things and suddenly finding something new you can control :) I was a little worried that the ground ones might be difficult, which is why the second level forces you to figure out that you can manipulate terrain sometimes, and extendable parts of the floor are always visually disconnected from the rest. Guess it could still be a bit more visually distinct though! Thanks for the feedback, I liked your game by the way :)
Cool concept, a little hard to tell how you'll be sprung when you press z midair though, which makes the mechanic that restores that ability hard to use. It would be nice to have a visual indicator of where you'll be fired off to. The scale sound effect was also a little jarring, might want to turn it down a bit