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JakeRead

14
Posts
A member registered Aug 20, 2024

Creator of

Recent community posts

Sorry about that! What's your monitor resolution? Some of the UI scaling for certain screens causes problems. If you can make it past the first level on your monitor the rest should be beatable though!

Yeah we'd planned to fade the music in and out to avoid that like you said, but the music was one of the last things implemented and we unfortunately ran out of time

We considered making it more obvious, but I feel like part of the fun is searching for things and suddenly finding something new you can control :) I was a little worried that the ground ones might be difficult, which is why the second level forces you to figure out that you can manipulate terrain sometimes, and extendable parts of the floor are always visually disconnected from the rest. Guess it could still be a bit more visually distinct though! Thanks for the feedback, I liked your game by the way :)

Thanks :)

Thanks :)

We did try that originally, but we found it led to changing sizes too quickly which casued more collision issues, so we opted for clicking to slow things down! Glad you liked the puzzles :)

Fun controls, and the concepts good :) Some more enemy variety would be good though, at the moment its practically impossible to lose if you just swing the sword left and right when its big

Cool concept, a little hard to tell how you'll be sprung when you press z midair though, which makes the mechanic that restores that ability hard to use. It would be nice to have a visual indicator of where you'll be fired off to. The scale sound effect was also a little jarring, might want to turn it down a bit

Thanks for the feedback! The ending's my personal favourite part too :)

Thanks! All the art and music was made from scratch :)

Yeah, the screen shrank a little when we uploaded.  A bit of a pain but at least it's still beatable :)

Yeah, I discovered Unity really hates dynamically scaling colliders... Spent a few hours trying to stop the clipping, but ran out of time. Glad you enjoyed it :)

Yeah didn't get time to fix that bug unfortunately, glad you liked it though!

Fun game, a bit too difficult in some parts though, landing precisely from a distance is tricky and a couple extra seconds to get to the next grindstone here and there would be nice :)