Thank you for playing the game. Ha....yes, a bit of a cop out with the whole anti cozy theme...guilty as charged. Glad that you enjoyed the level. I usually put in respawns for getting stuck etc, but didn't get that far. I will develop a little further, but will probably take it in different direction. I have thought about adding mini maps etc, but I really like players to get lost. This could well annoy players though. Thank you again for playing.
James Smart
Creator of
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I played the practice setting as the main game was too hard for me. I enjoyed it. It had a real retro feel with the 8-bit music track, helping to ramp up the risk taking and over jumping in a bid to reach the next platform. I liked the pink sky and the green terrain. The colours really worked. I enjoy a bit of platforming and this offered a very real challenge! Also the first game jam game I've played, made in Unreal! Very cool.
Cool atmosphere and a fun map to explore. Lots of nooks and crannies to visit. I can imagine the map full of collectables to discover. The colour palette was really nice and the character controller was really smooth. I fell through the map a few times but this added to the anti cozy feeling. I liked the demonic figure, kept reminding me of the demon at the end of The Golden Child (minus the wings).
Thanks Vinnie! Glad that you enjoyed this quick little project. Made in just two days though. Working on the Friday so only started on Sat morn and completed on Sunday evening. I prefer the very limited time as it keeps things small. But pleased that you had a bit of fun. Curious to know which apple was the trickiest to find?
Jade always manages to disturb. The first sight of the Jabberwocky looming above and around the building is one such example. Very atmospheric and with a real retro vibe to it. I particularly enjoyed the camera angles offering varied perspectives and vantage points. Jade really needs to develop one of his game into a full length project.
Thank you so much, that is awesome. I do enjoy it when I receive feedback about parents and kids both playing my games. Ha ha...apologies for that one elusive Aquadillo! Glad that the first person motion was smooth. The controller I use is very, very smooth, something that comes in handy with the levels I make. Thanks again for playing!
Really fun, lots of replay-ability to better your previous score. The music and design and buoyant character really helped to sell the feeling of begin underwater. I like that you chose the right kind of items to be falling from above, cannonball, barrels etc. The shark was cool and as Jade has mentioned, the pushing down of falling items adds a little extra challenge. Great work.
What a fantastic underwater environment to explore. Colourful with a really nice a atmosphere and feel to the game. I particular enjoy looking out of windows, surveying the terrain and looking at the details. And walking around on the ocean floor with Hammerhead sharks passing you by looks very cool indeed. I could easily see this being expanded and developed further.
Really well done Nikki. You have crammed a lot of features into this game jam project in such a small period of time. Not only that, but the whole aesthetic, choice of music, mood, atmosphere etc are all top notch.
You seem to be a natural games designer and the clever placement of collectibles, insofar as whenever you collect an item, if you look around your environment, your eye leads you to another collectible, often a little distance a way.
Really great work.
Loved the side scrolling shoot up up experience Jade! A new game style, which is great to experiment with. I did keep dying again, again, again, again...
...and....
again.
But never give up! Never surrender and all that. Great work Jade.
I can always count on you for a disturbing experience...which is good!
Great exploration and a satisfying underwater experience. Just using the controls to navigate and investigate points of interest. It has a pretty epic scale. Reminded me of the underwater scene in Waterworld, where we're seeing the countryside just covered in water. It just looked large in scope and is very cool.
Thank you for playing Picklepie! I watched all through your video. Very entertaining and I am glad that you enjoyed the player reward scene at the end of the game. One day I would like to make a full on horror game, but for the time being, this Christmas themed film homage will have to do. Thank you again and for making the video.
Thank you Niven for your detailed and much appreciated feedback. First of all thank you for playing the game.
You are absolutely right, I only made the game as an excuse to recreate the exact design of the film maze, throw in a bit of snow and give the player a festive sign off. You are right, for no particular reason other than the idea sprang to mind when participating in a weekend game jam.
But I appreciate you taking the time to leave this feedback. Very cool. Thanks!
Well done Cliff. From the moment the music starts the game takes on a very whimsical feel. And I have never played a game as a raccoon. This is a first for me. As you say, you should definitely develop the game a bit. It shows real potential and with the humour in the conversations etc it could be off the wall and funny.
Playing 'Xmas Apocalypse' was a lot of fun. It's amazing what you accomplished in a little over a day.
You should definitely develop the game a bit. It's really satisfying lining up two or more zombies behind each other and blasting them with the same bullet. It's colourful, fast moving and simple enough that you can just dive right into the action.
I could see this game taking on different environments and with different zombies. Great fun.
Thanks for the feedback Seb. Much appreciated. And you are absolutely right on both points. Having surplus keys in the maze would have been preferable, but I didn't know how to do it. Still so much to learn.
And the lack of verticality is a shame. Adding height to a map is something that I really love to do. That said, I have stayed faithful to the maze from the film and there are no booby traps or monsters etc and it's just a maze at the end of the day.
And you rant away. Always constructive and thoughtful. Thanks again!
Really lovely environment and look to the game. I thought that that black and white really suited the game and I guess Limbo was the last game that used B&W for me, so this looked really cool as far as I am concerned. The music and voice acting were really good and I could see potential in expanding the story a little. I want to know the details and what events that are hinted at. But maybe that's the point, for the player to decide for themselves?
But a really great game, especially using Unreal and learning how to do a lot of new stuff on the new platform. You achieved a lot in the time.
This was absolutely brilliant. An excellent project for such a short space of time. You created some amazing atmosphere with the haunting music track and the sounds of the harsh winter environment. I enjoyed exploring and the whole freezing mechanic. Really, very cool indeed.
Played to the end...I won't spoil it for others by saying any more!
really, great job.