On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

JamesTKhan

30
Posts
12
Followers
2
Following
A member registered Apr 10, 2021 · View creator page →

Creator of

Recent community posts

That was fun! I like the music loop

(1 edit)

Event Horizon is one of my favorite horror movies!

Haha yeah, thanks for playing! That shooting mechanic was a time limitation more than anything, I needed to tweak the shooting animation to support that but ran out of time!

Thanks! I was going to add flowing sea grass but ran out of time before I could get it to play nice with web browsers.

Very nice and very polished looking! I like the 3D platforming and how you could see the other platforms in the background. The irony is my Wife was the one who ran late at the wedding!

Thanks Bob, Glad to hear it ran without issue. I have never added customization before and thought this would be a good time to try it out!

Are you holding the W key to accelerate?

Awesome! The jets taking off and fighting off the jets were my favorite part of the gameplay.

I use inverted Y for Controllers but I did not know some use inverted Y for mice! Thanks for the feedback, I added a inverted Y option in the menu.

Maybe I made it a little too difficult haha I am thinking about slowing the vehicles down a little bit. Thanks!

Best physics ever seen in  a game, ever.

Thanks for playing, I love ship themes.

(1 edit)

I am the champion! That was fun, the shadows were a really nice touch

This looks awesome, I don't have my VR  plugged in at the moment but cheated a little bit by tricking it with my phone.

Haha yeah I debated making the character always sprint but sometimes walking is helpful

 Thanks!

Thanks for giving it a try!

(1 edit)

Awesome! Secret doors, power-ups. The last fight was brutal. Great job.

Thanks John! I might add a sensitivity option just to learn how. I ran out of time so I did not get to add an options menu before the jam concluded but now I have time. 

Thanks for playing Bob. I do find Stormclaw to be a bit easier, but enjoy the bullet mechanics of Fury more.

I set breakpoints that use conditions via IntelliJ, with exceptions for frame by frame testing then I gdx log it out

(1 edit)

Very Cool! I am running into one issue though. For most planet types, exporting to sprite sheet the animation is very smooth (25 frames, 10 height) . For some reason when I create a star spritesheet though, it is not seamless when the animation loops back to the first frame. I thought it could be how I was animating it, but other planet types so far seem good. This is one of the star seeds I tried 3806918141

Thanks for playing! 

Thanks! It can definitely be tricky

Thank you! I tried to keep it simple as it was my first entry

Glad to hear!

My friends ad-libbed lines for it. My favorite part as well.

Thank you!

Thank you!

I am working with 32px tilesets and I am not sure if this character will fit in with those size tilesets. Are you able to make a few sprites available watermarked so I can see if he fits with the tilesets?