Whatever works :D Glad you found a workaround!
JamJamTeam
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Thank you! I think I added an option to change the 'stiffness' of the verlet system so it doesn't stretch so much. You should be able to manipulate it either in the rope function or the function which sets up the verlet system. But do note that increasing the stiffness draws a lot of performance, as this basically multiplies how many times per frame the whole physics simulation gets updated.
Thank you :) The verlet system is drawn using the VerletSystem() struct's Draw() function. The depth would be equal to the object which calls the Draw() function. By changing either that object's layer, or where you call the Draw() function (depending on your case), you can control the depth at which it is drawn. There is however no functionality to sort different verlet groups within the same verlet system after they are created. Groups within a system will be drawn in the order in which you added them with the VerletGroupCreateRope() or other functions. If you need to change them dynamically, you could either create multiple verlet systems, or write a new function inside the VerletSystem() constructor, which rearanges the "verletGroups" ds_list. Hope this helps!
Thank you for the kind words! It's really rewarding to hear that some people like the game so much :) I think with all the positive feedback I got I will make an actual game out of this. Motivation for my old projects was getting pretty low so it would be cool to work on something new. Especially an arcady game like this wich is playable from a very early stage and doesn't require multiple years of development while still not being playable^^ So thanks again for your feedback, it really means a lot to me (:
I think they keys work fine for this game. Most games use Z and X so it felt a bit random to use the other keys. When you change this though you really need remapable controls since on european keyboards the Y and Z keys are swapped wich is very annoying^^ I personally prefer to play with WASD but idk if thats fitting for this game.
Cool castlevania style game :) Keyboard controls were a bit weird. Also on the game page it says shoot with B but the button in game is actually S^^ The music only started on the second level wich was strange too. The worms just onehitted me when I was in a corner :/ Some sound effects would have been nice. Graphics were neat. I really liked the bat sprite (: Good job overall.
Interesting choice of mixing eqyptian aesthetics with steampunk AND neon guns^^ Artstyle was great! I liked the attention to detail with the simulated cape and especially the 3d backgrounds were very impressive. One thing I would change is maybe to make the weapons also switchable with Q/E and not with 1-6 because moving your hand and searching the right key is werid sometimes. Good job overall :)
Really cool puzzle game :) I was to stupid for the second level though but I liked that you could just select any level so I could play some different ones. Artstyle is nice and fitting. The music gets a bit annoying over time, maybe have a longer soundtrack or multiple small ones? Anyway I enjoyed playing the game (: