Imagine going back in time and putting THIS on. The world would go nuts.
Jammet
Recent community posts
How awesome is this?? Finally! After so many years. I've always thought to myself that the C64 could do a game like this, like Advance Wars or Famicom Wars, like Battle Isle, or something along those lines. <3 I love this! Thank you so very much for all your time and love and effort and sweat put into this!
If you ever put out a campaign editor or something like that, I'll probably get as creative as I can with that!
Really the only small downer for me is that, having no previous experience with the Spelunky games, there is no real manual in here, or a tutorial.
There are a lot of items you can throw, but can you do something else with them, for example?
How do you just gently place a bomb at your feet without throwing it? Even when pressing down they roll a bit.
What are the grey blocks? Are they any different from regular dirt blocks? They look like you're supposed to be able to push them or ... something.
Can you get extra lives at all? I've never been past cave 2 so far...
Things like that. It's a bit tough to figure this out.
But I'm in love with the game itself!
This is just screaming for it, because there is nothing like this on the C64. Absolutely nothing. And to have such a good one, coming from you now, is breathtaking to me! I'd love any kind of expansion or player made maps, yes. The very first thing I would probably suggest is, using graphics tiles for everything, nothing super fancy, just so it's a bit more easy to read. No idea what cut scenes you were having in mind. Multiplayer is a biggie. I'll drumroll for this! I'd get this boxed. I'd love a floppy version too! It doesn't have to be a one-loader ... being able to save and load maps could open up a kingdom for map making.
The city idea I was thinking of, is taken from Famicom Wars/Advance Wars, I'll admit. But generally -- buildings with a function, or other stationary objects, airport, seaport, ships, subs, ah don't mind me ... Sorry to throw so much at you all at once. I'm just so happy! Lots of love!
Finally! I have been hoping for something like this for years and years and years! Fun, accessible strategy on the C64! Sometlike like Battle Isle or Advance Wars! ANYTHING ....
While I still wished there were roads and forest/mountain terrain types (more visible, not only colour representations), or a map editor, this is so damn perfect! :3 Maybe cities to take over, like in Advance wars? A factory or a depot like in Battle Isle?
I am like, begging for more, aren't I. :3 I hope this will be expanded upon in some way! You're awesome! After all these years, finally strategy warfare on the C64, that is the proper thing! :3
With both of these 3D PETSCII engines you can creat such amazing Dungeon Crawler experiences -- it'd be a bit of a crrRRRrrying shame (roll that R!) not to make them into bigger, badder, better badass dungeon explorer games! :3 Think big! Think Eye of the PETSIIHOLDER! :) Think PETSCII MASTER! Think Lands of PETSCII! Think! :D
Absolutely amazing. It's so cool that we're getting story driven games of that kind of beauty and epicness for our beloved old home computers! After recently enjoying Briley Witch Chronicles, and now this, I can't put into words how delighted I am! Most games for the old machines have always been platformers or shooting games, and therefore I celebrate this release ten times as much, even for just being a story based roleplaying game! And while I still hopefully await a good strategy title like, (8 Bit Battle Isle or Advance Wars/Famicom wars, the hope never dies--) this is so goood, too!! :3
Yeah I'm planning on buying the physical release as well! :3
Holy cow, that has to be one of the coolest things I have seen on the C64! I would just adore a full fledged dungeon crawler based on this. With items, puzzles, weapons, stats, doors, keys, ... doesn't even need to have a real story. I adore that minimalist approach that doesn't look minimalist, really. :3 How some colours, screen shakes can create such effects is very cool! :3
This is, basically, the stuff of dreams of old, and new, and I would like to spend endless nights exploring. :3
:3 Hey! I'm loving this game to bits! Just about the only things I wish were in there too, is line-of-sight exploration. Slow things down a little bit, and make it a bit more scary ;). In a good way. Or rooms being shapes other than rectangles. And bigger rooms.
Buuut, this is fun! :3 Thank you very much for the great game!
I can't believe you did that. I really find it so amazing that this has happened, it's a breakthrough I'd never thought would come. Yes, I'm excited for this to be a game on the Commodore 64, and I shouldn't really be focusing on that, I know. I'm going to enjoy and binge through the game now! :3 You've done something so amazing! I've never dared to really say it: I was waiting for this, the most. There are so many shooting type games on the breadbin, but this? This is unique. There is, and likely never again will be, anything else like this. Unless you make a sequel, purrhaps. :3
Yes I enjoyed the shooting type games too, but I am terrible at them. And I'm a big sucker for stories, and story telling. Briley Witch is a game everyone who ever played games on the C64, should see at least once. Thank you!!
PS: I'm using a C64 Maxi, and I prefer other joysticks than the one that's supplied. That means my only way of starting the game, is to press B on the keyboard. Which means there is no Joystick available after that. I force the Maxi to default to Joystick in port 1, and that way it kind of works, but I press the menu key, and then return, the game won't let me steer down. After I activate and deactivate the TheC64 menu, it works again though, so I'm glad there's my workaround. Long story short: I'm glad it also has keyboard controls, if nothing else works. :3
Absolutely beautiful game! I love it so so much! So cute! :3 Adorable! ^^' In-game music is a super cool C64 adaptation of "Klaus Lage - Die absolute Frau". :3 Which sounds fantastic too! Maybe credit the man too. :3
Also, many thanks for supplying the TheC64 versions and Ultimate64 versions!
I'll play it from tape, no kidding, I enjoy the "slow" loading.
<3 The big poster's on my wall still! Looking forward to seeing the story all over again! I finished it ages ago (and the biiig extra adventure), I wonder if my memories and map knowledge will be any good to me in the new version! :3
Also -- if there'll be a sequel some day, very much also looking forward to it as well. :]
If you're going for another physical release, wow -- hope they'll do it!
Thanks so much! I've starting playing again, and this time I'll keep drawing a map. Been wandering about for ages. Tried to look under the rock for edibles but can't roll it though. I can't fish, because I have no bait yet. Kinda stuck, but I'll keep trying. I was wondering about that Save game system, which I think is fantastic -- in theory only, sadly, because it doesn't work. On my TheC64 I always 100% get a disk drive error if I ever attempt to save and then restore a game, both in full floppy emulation mode and without. It even resets back to BASIC after. :( I wish that worked because actual save game slots? Nice! I know I can just freeze the ram but, I prefer to do it the normal way.
Anyway, I'll keep trying to get food. It feels like I'm stuck on the first screen. Uh oh.
(spoilers)
Looks like I have to start fishing to get food, to get stronger and use the pulley. I haven't found any bait yet, but something weird happens. There is this small pool area where the tide comes and goes, and I thought, maybe I need to catch smaller fish first to get a bigger fish later. So at that place, I typed: attach net to pool. I think.
The description of the place "Narrow Strait" doesn't mention trees at all, but the game tells me that I've just crafted a hammock between two trees instead of my intention to filter the pool, or try fishing something with it. ^^' Now there's a hammock there on that Narrow Strait, and I'm not even sure if it actually is supposed to be there. Haven't tried sleeping on it yet.