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Jampley Dev

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A member registered Feb 10, 2023 · View creator page →

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(1 edit)

the wait has ended, let's gooooooooo

Hell yeah!

cool

Buggy, but keep it up!!!

Only the boys lose their  clothes because they don't have a finished side walk animation. Glad you liked it tho. 

You're welcome!

Congratulations for winning the Jampley Game Jam!

Remember that if you want your entry to be in the video, you need to have played 5 other entries, otherwise, I will choose others instead even if you are top 5. The same goes for the role Game-Jam winner.

It's not really a 100% random you can filter by OS and reset once if you don't like what you get.

I need to ask more people then, its a bit confusing.

This is not a big deal for most people, but I tried to make it so the first game everyone rated was random, and it seems it didn't work. Not sure what I did wrong, but some people told me that the first game they could rate was not automatically random. I tried to look into it and figure out what I did wrong, but I still don't know. This doesn't ruin the Gam jam or anything, but it's a little bit of a bummer that I could not give everyone a more fair chance to get their games played, which is the point of randomizing the games you can rate. 

A week

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Time's up, guys, the submission period has ended. Let's the week of voting begin! Congratulations to those who finished their entry, even if it's a buggy mess. Some people spend months working on stuff they will never finish, so be proud you actually finished something. Learning and having fun is what game jams are all about. 

Important:

  • You still have 3 extra hours to submit your game. If you need it. Go to my discord,  DM me your game's itch.io page so I can give you a "late submission" link.
  • The fist game you rate is gonna be automatically random, but after that, you can choose any other game to play and rate.
  • Only participants can rate games, and judges, the judges are: Bynary Fission, JustHobo, vicctre
  • I'll be in the voice chat playing some entries later tonight/today.

I know it's a bit late, but if someone needs a team member, say it now, and try to throw something together.  I was gonna to give people a few more hours after the deadline anyways.

You also try joining my discord server and find someone in the "Looking-for-team" channel: https://discord.gg/hVs9JKx2KS

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And it comes out before GTA 6 lol

Theme: Divide and conquer

Important information:

  • You can interprete the theme however you want. The theme is not required, but you lose "points" if you don't use it.
  • You must rate a random game before choosing which games to play. This is an automatic feature of Itch.io that I enabled to ensure that everyone's games are played.
  • You can still join the jam if you haven't, you have a week.
  • Remember the rules in the itchio page: https://itch.io/jam/jampley-game-jam
  • If you have a question, please ask.

  • Have fun.

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I played through the demo a couple times, it was very fun, you should be proud this is your first project. I find the mechanic of the three colors really interesting and fun to use.  Since you are looking for feedback I will share my thoughts, but I understand that you are just starting and most likely you will change many things.

Feedback

1. In terms of graphics, the game looks bland and repetitive at times, but the art style is quite unique and pretty, and I think you can have something beautiful that people can recognize immediately .

2. In terms of movement, the jump is a bit too floaty, but it seems to be that way to make it easier to go through levels, but maybe you should increase gravity a bit more. The walk speed feels sluggish to, maybe it's the walk animation that makes it feel that way, or maybe you should make the character walk faster.  There is no coyote time nor jump buffer, I think just a little of both can make the game feel much better.

3. You should try making a WebAssembly version of your game, and put the game on GXgames, Gamemaker makes it pretty easy and a lot of people are more proan to play a demo if there's a browser version. 

Something else I want to mentions is that I really liked that most enemies and objects have random colors, which gives the game more replayability and makes it less based on memorization and more based on skill. I think the difficulty was pretty balanced although it's a bit hard to get used to the three color mechanic because it's not very common, but again, I really like the mechanic. 

Keep up the good work!

Edit: Also, good job with the tutorial.

Someone asked a very good question and I should clarify this: 

If you are in a team, only one member of the team can join the jam, and only one can summit the game and rate other games. However, all members of a team can decide the rating of a single game. This is to prevent, unfair situations, please be a good sport.

Btw, everyone in the team will get the role "game jam winner" if their team wins.

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I want to make sure people know the rules of the jam, so I will post them here, but they're also in the itchio page of the game jam. RULES:

  • Only solo developers or teams of 2-3 people are allowed.
  • Participants must play and rate at least 5 other games from the game jam.
  • You can only work on your entry when the jam starts, when the theme is announced.
  • Any game engine/framework/library is allowed.
  • Entries must to be available on itchio.

If you have any questions, please let me know.

EDIT:  You don't have to stick to the theme, but you lose points. 

Interesting game, cool mechanics. It was a bit hard to control with gamepad because the tutorial said right and lift triggers, but it was actually right and left bumpers, and my bumpers are pretty awkward to use, but keyboard worked well.

I just bought the game, I will play it tonight in discord server. From a game dev to another,  keep it up, man!

La demo 2 ya salió, y está en Steam si lo quiere jugar allá:  https://store.steampowered.com/app/3482870/Gravity_Storm__First_Mission/

I had already forgot about the QnA, it will be fun for sure

The guy who made the art is a genius lol.

This game rules, and I love the dinosaurs and the eye dude.

thanks

Glad you like what you see, let me know what you think if you play it :)

thanks

thanks

Your enthusiasm makes me happy :)

Sorry, man, I am not, but good luck finding work.

let's gooo!

Well, kind of makes me want to use PICO-8 lol

nice game. How did you make the gifs for this game's page? what program? I would like something similar for mine.

thanks

Thank you, man, your work is appreciated.

Thanks for playing!

As you haven't played much, you might not realized this, but the dash is intended to be a complementary mechanic and it's almost never required, also it would break the leve design if you could dash in the air all the time; however, you can actually dash in the air using the super dash. Removing the jump button would be a little too drastic, it would require me changing the level design a lot, if you play more, you might realize that. I'm glad you had fun playing the game tho!

Thank you for all your support, man.