Nice game, I like when you can retrieve your ball from the distance.
Jampley Dev
Creator of
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Thank you all who tested the game and found all those annoying bugs. There was even this guy who made a video to show me all the bugs he found, which I highly appreciate:
If you haven't tried demo 2, please go ahead and download it here on itch.io or play on your browser on gxgames. I wish I could make a function browser version of the game on here, but that's gonna take a while.
If you like the game, you might want to join my discord server where you can be up to date with Gravity Storm, you can even share your own games and art. You can support the game on ko-fi, you can also donate here on itch.io. Game development is time consuming and can be pretty expensive.
Here's a list of all the changes I have made since I released demo 2:
v1.2.1 UPDATE:
- Typo corrections
- Blue turret enemy shooting too fast, fixed.
v1.2.2 UPDATE:
- Super dash is 10 frames longer
- A secret/Easter egg was added.
- fixed getting stuck into wall (maybe).
- fixed laser coming out the wrong place when doing a superheroes landing.
- fixed black screen that appears when pressing ESC in the title menu.
- fixed staying transparent after getting hit and using the super gravity flip (fire ball attack).
v1.2.3 UPDATE
- Fixed flying yellow enemy in level 2.
- A sound effect added when you hit an enemy with the fire ball mid-air.
- Some typos corrected.
- Orange platform and level 1 moved up by 16 pixels.
- Blocks added in level 4 to fill gap.
Never give a release date unless you are 100% sure you are going to release your game in that date. The full release of Gravity Storm was supposed to be in October, and here we are in November releasing another demo. There has been many delays and problems, but let's be positive and have some fun with demo 2 of Gravity Storm - First Mission, which comes with a lot of changes.
You can play Demo 2 on your browser, but it's a bit unstable here, it might take 5 minutes to load and I'm not sure it's free of bugs, so you can play it on your browser on Gxgames, or download it here on Itch, downloading it is the most stable way to play it. So go play the game, break it, find bugs, but don't forgot to have fun!
I was experimenting some performance issue, which I think it's because my pc is not very powerful, but given how simple looking the game is, I think you should work on optimizing it.
In some parts if the game I noticed that I couldn't see the goal, and I died in place where there were no clear hazard or pit, I am guessing it was intended to keep the player from getting stuck, but I think adding spikes would be a less confusing solution.
There is more you can do with the main mechanic of course, it's a very good mechanic for a game and I had fun using it. it reminded me of Leo's fortune, which has a very similar premise. I think the game is fun and has potential, keep it up!
I think the game can be very fun, but I find it visually exhausting because of all those effects, filter and particles. Also, so level might be a bit too hard, I skipped a couple. The first time the box is introduced, I think it's a bit too hard because you have to pull it and then push it from different sides, otherwise you get stuck and I don't think that's very intuitive for the introduction of a new item. Otherwise, Impresiva game.
I think the presentation quite good, although it needs some work. like the tutorial says that you take shoots and then you have to reload, but it should be that you shoot and then reload. In the result screen, after every match, the white text can be hard to read because parts of the background are also white; text with outline helps.
I played the browser version, and it's quite buggy, I would roll the die and get a number, and then get a completely different number of shots and shields.
I quite like the music and the presentation, I think they can be amazing with some polish. I love the character select screen, it reminds me of Fatal Fury 3's character select screen. The gameplay looks a bit like Megaman Battle Network. Idk if any of that is a coincidence or not, but I like it.
Keep it up, I think the game has a lot of potencial.
Just in case I was playing the browser version on Chrome:
1. After you see the text that says you finished a trail, the character can still move. usually, in that type of situation, you would not be able to move.
2. in this part, the camera doesn't work right, it moves down and it was very confused the first time It heppened and couldn't see my character for a while:
3. I think the wall should have a different color to make them look different form the background, it just looks off to me and I bit confusing, but if that's the look you are going for, that's ok.4. You can't take keys when you are hit, maybe that's not a problem, but I found it funny that it was not possible.
5. for some reason you can't break the wall with the fireball if you are too close:
6. I didn't record how I got the snail there, but I literally just pushed it there by holding right.The only not fun part was the checkpoint that was miles away from boss, please avoid that, it's just frustrating in metroidvanias, specially when the boss kills you like ten time . The most fun parts where the double jump mechanic and stomping enemies, it felt amazing,. I spotted some bugs, and other minor issues, I even recorded videos, if you want me to share, but I read you only wanted to know what was fun nor not.
Edited: a friend just played your game and found that there was a closer checkpoint to the boss. But when I played I ended up using two diferent ones that I think aren't the intended checkpoints. I think it's better just to have a checkpoint right next to the boss to avoid confusion.