Thank you! I hope you enjoy the digital version! That's strange it didn't come up on any searches, I'll look into that thanks for letting me know!
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Hi Fasssq! I hope you're enjoying the physical copy! That was the first zine I ever put out, so I hope it stands the test of time! It has its own itch page here: https://jamzilla.itch.io/tot
Given that you've already got a physical copy I'd be more than happy sending you the digital stiff for free, let me know your email and I'll send a download link over to you! <|: )
Thank you! I'm glad you're enjoying <|: )
I do print my own zines, I don't have the most professional setup but I've got all I need for small runs of zines and stuff like that! The printer I use can print borderless on some paperweights but only one-sided! I print 4 A6 pages on one side and then manually feed it back in to print the reverse on the other side. I then cut the zines with a metal ruler and a craft knife and use a long-arm stapler to bind them. It's always vey chaotic when I'm printing zines with sheets of paper lying around everywhere but definitely worth it :)
I might expand these out into a full hack and post that at some point, but for now here's a few special troop types to field, as well as some specialty hirelings for campaign play!
The cost listed is for individual troops, not entire units! So ten Questing Knights would cost 240c. I haven't played with these units yet so they might be too expensive/cheap.
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Questing Knight:
3 Hits, Armour Rating 6, Movement 18 squares, Morale 11, 24c
- Subtract 1 to your own morale tests while you have any Questing Knights on the table.
- If Questing Knights charged into melee as part of their Movement phase and were not subsequently charged they gain +1 on their attack die rolls for that combat only.
- A unit of Questing Knights that charges into melee immediately inflicts 1 Hit on the charged unit. If this completely destroys the charged unit, the Questing Knights may continue their move.
Trebuchet:
2 Hits, Armour Rating 6, Movement 0 squares, Morale 9, 35c
- Trebuchet units suffer no penalty for medium or long range missile attacks.
- Each trebuchet shot inflicts D3 Hits instead of 1.
Dragon:
5 Hits, Armour Rating 6, Movement 20 squares, Morale 10, 60c
- Dragons may only be fielded in units of 1
- A Dragon may fly over terrain and other units as part of its movement.
- A Dragon may breathe fire as a missile attack each turn. Any target units that are hit are set ablaze. At the end of each turn roll a D6. On a 6, any unit that is ablaze takes a Hit. A blazing unit may put itself out instead of moving normally.
- A Dragon that charges into melee immediately inflicts D3 Hits on the charged unit. If this completely destroys the charged unit, the Dragon may continue their move.
Giant:
3 Hits, Armour Rating 5, Movement 9 squares, Morale 9, 22c
- Whenever a Giant is slain in melee, roll a D6. On a 4+ it falls flat on the enemy and inflicts Hits equal to the roll.
- Any units of spears that are Set when charged by Giants gain +2 to their roll.
Specialists:
- Engineer - 100c (Needed for Trebuchet units.)
- Enchanter - 100c (Needed for Questing Knight units.)
Jamzilla, 2024
Yo! Not sure if youโre into Caves of Qud (very Dune inspired science-fiction game), but the soundtrack in that game is honestly really good, might be worth checking out as inspiration or just something to build from :) You can check it out here: https://soundcloud.com/craigoryham/sets/caves-of-qud-sessions
I just checked it out, it's rad! I was looking through your Urth Simulacrum the other day as well, I can't believe I'd never stumbled upon Vaarn until now, totally up my street! I'm currently doing a project for Zinequest but definitely gonna work on some more Vaarn stuff once that's done! Used to play a lot of Caves of Qud and Gamma World, and the Dune novels are a massive inspiration for me too!
But yeah nice work on the generator, really cool :)