wait, maybe i undestood it wrong. i am looking for a relight option in the ingame "esc" menue, or when the stand alone is in youre modfolder. and you start the game with the mod enabled, its allready working? i tought it would create a ESC meneu where you can switch it on or off?
Jan Douwe
Recent community posts
i was using youre test branch version at first. and now i saw youre standalone version was done, and dicided to try that one. but i dont seem to get a ingame menue for the mod. i noticed it does not work with additional game settings mod. so i deleted that from my modfolder, and cleaned my chader cache and log. but again i did not seem to get a menue ingame. deleted more script mods like, combine experience, courseplay, dustylands mods. but still no succes on the stand alone.... do you have anny tips i could try? (oh and the log is clean, no error's or warnings)
looking really really great. and i installed it the way you mention it in the readme file.
but it give me a Warning tough, this one:
2022-09-17 23:13 Warning (script): 'setColorGradingSettings': Argument 1 has wrong type. Expected: String. Actual: Nil
2022-09-17 23:13 2022-09-17 23:13 D:\auto_builder\cache\svn\1439bdbdb2e647a66733235d7978a817\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-09-17 23:13 : 2022-09-17 23:13 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-09-17 23:13 LUA call stack:
dataS/scripts/environment/Lighting.lua (172) : setColorGradingSettings
dataS/scripts/environment/Environment.lua (400) : update
dataS/scripts/BaseMission.lua (1257) : update
dataS/scripts/FSBaseMission.lua (1972) : update
dataS/scripts/missions/mission00.lua (577) : update
dataS/scripts/main.lua (1225) : update