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Japhy Riddle

38
Posts
2
Topics
A member registered Feb 06, 2024

Recent community posts

This has a fantastic feel to it.

I think this might be my favorite game from this PlayJam, purely because it's hilarious.

This is awesome. It’s got a great feel.

While playing it, the two things I was wishing for were:

• Crank steering. You did a good job with the d-pad, but I’d love to also have an analog means of steering as an option.

• Rubber-banding. Once you’re in front, you get all the power-ups and the opponents don’t have much of a chance. Because of this, I found the game to be too easy. What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect. That way, they become extra obstacles to avoid for the lead car. It gives the losing cars an extra opportunity to catch up.

Either way, excellent job so far. It’s turning out great.

This is fantastic. I love it so much. Good concept, good graphics (especially the icosahedra for rocks), and I love that there are three different control schemes.

Beautiful concept and presentation. I must confess that while I had a lot of fun with level 1, level 2 was a bit frustrating, and I was never able to catch the two fastest satellites on level 3.

I had a thought for an 'easy mode'. Maybe when the satellite your tracking goes outside your reticle, the progress can just start to decrease (at the same rate it increased) instead of going back to zero.

Either way, I really like the look and feel, even if it's a bit too hard for me.

I confess that whenever I see games with low resolution 1-bit graphics, I always think about Playdate.

I guess that's fitting because it's a picture of a bug.

Is stage 24 possible to even split?

Wing Squadron community · Created a new topic Too Star Fox?

I'm very impressed with what you were able to create, especially so quickly. I like the power-up system. I think the graphics are awesome. My one complaint is that it's too similar to Star Fox. Now, I absolutely love the original SNES Star Fox. I just think yours could stand alone without drawing any comparisons if you made the ships less Arwing-like, and didn't have the talking animals mentioning barrel rolls, etc.  You've got a good game here that could have its own persona with a little tweaking. 

I think having more than one life for story mode would also be nice : ) 

Anyway, those are my two cents. Great work.

A sound error apparently. I'm using Playdate OS 2.5.0. 

I love how zany the concept and art is.

This is fantastic. I hope this continues to get worked on. I'd certainly buy a version with more levels : )

Whoa. This one is excellent. I do wish there were a way to get more ammo though.

Super fun. 

Awesome. I look forward to newer versions.

I love it. It was very fun. I'm excited for more levels to be created. 

Bug: After defeating the boss, the game crashes on my Playdate.

I think it's great. I had fun playing through it. If you continue with it, I think it'd be neat if the fish were a little more independent from the jelly. The fish could move around, using its bubbles to destroy enemies, flip switches, open doors, etc. All the while balancing those things with the safety of the fragile slowly wandering jelly. 

Very addictive. In my best game so far, I popped two pairs of blackholes. I'll upload my score soon.

A bug that happened once: My girlfriend was playing and topped out, but it let her keep playing on the GAME OVER screen. There were some invisible planets at the bottom. We both though it was really funny. 

What a fun paint program!

Ooh. Puzzle elements would be super cool. I look forward to whatever things you decide to add. 

Yay. I'm excited to see GoL make it onto Playdate.

This is a great start. I'd have liked to be able to edit then play then edit again, instead of having to reset.

If this gets developed further, it would be great to have the ability to run backwards by cranking the other way, higher resolution, and .RLE file support.

I've never actually played Gimme Friction Baby, but this is appears to be a wonderful conversion. I definitely can't stop playing it. Such a difficult game for me. My high score is 22 currently.

I've beaten it with the wizard. I've gotten close with the ranger.

Admittedly, I skipped over this game because I wasn't interested in playing another Rogue game. But it's fantastic. I've beaten it a couple of times as a wizard.

Ooh. That's great to hear. 

I love this one. 

Pure gold!

I concur with everything you said.

I hope the creator continues with it.

I like it.

I love it. I wish it were longer : )

I surprised at how often I play this game : )

Very simple, but I enjoy it.

As simple as this is, it's surprisingly satisfying. The sounds are really pleasant.

We want more!

It seems that a lot of people adore this game. Great work.

Absolutely beautiful presentation and wonderful gameplay. I think it would have been nice to be able to dodge the capture box—if the player really books it.

I can imagine this world expanding. Extra floors. More houses. Maybe even outside areas between houses with irritating leaf blowers and dangerous lawnmowers?

As someone who's a huge fan of the Glider series on the Macintosh, I can't help but picture some of the elements from those games popping into this one.

Great work. I had a lot of fun playing through this. Brilliantly goofy idea.

If you wanted to develop it further, it would be neat to have enemies, more interesting level layouts, and various other things that would behave differently depending on if you were in crow form or human form.

I've been really enjoying where this game is heading. I love the feel of the controls.

Making it run at half the resolution in version 0.14 was a good idea. It's much smoother now.

I'm excited to see what you add next.

This is cute. What if instead of just snapping into position when you move the boat, it could do a little bounce into position?

When I got to the island, the screen just went blank...

Hee hee. This is more fun than I expected it to be. I look forward to new additions in the store.

There's an error with the positions of decimal points in monetary values. Probably an easy fix.