Awesome. Yeah, maybe a zero gravity mode isn't necessary. But different speeds would be nice. I've been playing the game a lot. It's really addictive once you get the swing of things. It took me awhile to figure out exactly what the magnet did. Anyway, I'm really excited about upcoming versions.
Japhy Riddle
Recent community posts
I'm really liking this game. Lovely graphics and concept.
I think a "chill mode" (no gravity) would be a nice feature to incorporate.
While I think the boxed parts are a cool idea, I find the game difficult enough without them.
I have a bit of trouble quickly reading the orientation of the eye blocks for some reason. It should be obvious, but I find myself making mistakes with them, and wishing for a slightly more blatant indication of orientation. That might just be a me problem. My girlfriend has trouble with the legs and not the eyes, so who knows.
Anyway, I look forward to future versions : )
This is awesome. It’s got a great feel.
While playing it, the two things I was wishing for were:
• Crank steering. You did a good job with the d-pad, but I’d love to also have an analog means of steering as an option.
• Rubber-banding. Once you’re in front, you get all the power-ups and the opponents don’t have much of a chance. Because of this, I found the game to be too easy. What if instead of the boxes giving the cars power-ups directly, they merely open up when hit, revealing the power-ups for the next car to collect. That way, they become extra obstacles to avoid for the lead car. It gives the losing cars an extra opportunity to catch up.
Either way, excellent job so far. It’s turning out great.
Beautiful concept and presentation. I must confess that while I had a lot of fun with level 1, level 2 was a bit frustrating, and I was never able to catch the two fastest satellites on level 3.
I had a thought for an 'easy mode'. Maybe when the satellite your tracking goes outside your reticle, the progress can just start to decrease (at the same rate it increased) instead of going back to zero.
Either way, I really like the look and feel, even if it's a bit too hard for me.
I'm very impressed with what you were able to create, especially so quickly. I like the power-up system. I think the graphics are awesome. My one complaint is that it's too similar to Star Fox. Now, I absolutely love the original SNES Star Fox. I just think yours could stand alone without drawing any comparisons if you made the ships less Arwing-like, and didn't have the talking animals mentioning barrel rolls, etc. You've got a good game here that could have its own persona with a little tweaking.
I think having more than one life for story mode would also be nice : )
Anyway, those are my two cents. Great work.
I think it's great. I had fun playing through it. If you continue with it, I think it'd be neat if the fish were a little more independent from the jelly. The fish could move around, using its bubbles to destroy enemies, flip switches, open doors, etc. All the while balancing those things with the safety of the fragile slowly wandering jelly.
Very addictive. In my best game so far, I popped two pairs of blackholes. I'll upload my score soon.
A bug that happened once: My girlfriend was playing and topped out, but it let her keep playing on the GAME OVER screen. There were some invisible planets at the bottom. We both though it was really funny.
Yay. I'm excited to see GoL make it onto Playdate.
This is a great start. I'd have liked to be able to edit then play then edit again, instead of having to reset.
If this gets developed further, it would be great to have the ability to run backwards by cranking the other way, higher resolution, and .RLE file support.