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Jasper "JappaWakka" Speelman

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A member registered Jun 10, 2020 · View creator page →

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(2 edits)

Very cool demo (4.1)! I hope you'll keep going because it's pretty fun! I couldn't find all the controls (didn't know if I had items) but I figured out R was reloading :P I also hope that there will be an option to turn off texture filtering/blurry textures. That is, if the textures themselves weren't already blurry :) I also felt that moving around felt a bit stiff and if I stood still, I had to toggle run again. Also after running for a little while, I felt like I was slowing down (like faster than walking but slower than running) but that might just be me. Keep up the good work!

Quite faithful remake. Apart from holes in the models (probably because of smoothing without welding the vertices first), it looked really good! I like how you even rebuilt all the buildings outside the terrain! However, I got stuck in the first level because I tried to jump between the boxes and the stairs near the prop guy and couldn't get out. I also answered all the questions of the prop guy right but he still said I got them wrong. I even tried each combination. I also felt like the camera/player was very hard to control because of the acceleration curve. It took a while before you could turn long distances and when you were able to, it was easy to overshoot. Finally I noticed that items weren't picked up automatically when you were near them, so getting the binoculars was a real chore for example. Maybe it could also be a good idea to have some kind of controls explanation overview because having the run key mapped to Z might not immediately make sense to the player.

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Very interesting and fun short experience!

I love the high quality pixel art and how it captures the text to speech vibe very well while still encouraging exploration. I think I did miss something I could find but it didn't seem to matter much so it's okay!

Can't seem to figure out how to rate it, I'd say 9.9/10 if only for the sprite changes at the start making the characters verryyy briefly invisible before the next sprite. That's just minor nitpicking and could just as well be a limitation. Other than that it's perfect!

EDIT: I figured out how to review on my phone lol

I think it was supposed to say "Haunted House" so that's what I built :D