Looks nice. Quite similar to a game we published some years ago. :)
Jarski
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I liked the way you used the limited color palette to set the mood and also convey information about the world. For example black food items. The music and coughing also added a nice touch. I felt that the doors were sometimes difficult to see and it was not clear how the infected senses the player when I met them the first time. Great job!
Hi, thanks for suggestions. Your ideas definitely helps! I am working on the game this weekend and hopefully get new version out soon. You can share the excel with me through google spreadsheets or similar. We can also move to some better tool to keep track of all the ideas such as Trello board if you are interested.
Currently damage and health is set to 1 but it is easy to modify since everything is data driven and changing stat files is simple.
Adding randomness is something that might make the game bit more interesting. I will have to experiment with that.
The way different weapons are currently implemented was kind of quick and dirty solution since there was just one simple enemy type. With different enemies different weapons would become more useful. For example melee weapons would be interesting to try out.
I think I remember in Space Crusade heavy weapon units only moved 4 tiles and others moved 6. It might make sense also here. But have to make sure heavy weapons have enough firepower to make up for that loss of AP.
If you have ideas for specific enemy and weapon stats (AP, HP, damage etc.) feel free tell me and I can add them in.
Latest Linux version is available. I will check if I can do a browser version.
Wow thanks for the feedback. I could make the first level a tutorial where player learns all necessary keys and rules.
I liked all of your suggestions. Adding a captain, new enemy types and difficulty levels sounds very interesting.
Actually I made this game project to test how well deep learning works in turn based games. But I agree that this could end up being a fun and challenging game if further developed.
PS. I know Games workshop is very strict about using their IP and might cause some problems. But this is just a free hobby project and not meant to make me any capital gains.
It will ship but it might take a while. Core features for the combat is done but there is still quite a lot of work left to create the campaign and all the missions. I aim to release something playable once there is a stable build.
Chaos Gate was a solid strategy game but has not aged well. Hopefully this remake will stay close to the charm of the original game but with some improvements.