I’m not used to the visual novel genre so me coming from conventional video games, I find it less engaging and I thought that more interaction would be good especially for people with a shorter attention span like me. Also I finished the game btw.
Jaslueasi
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Some problems with the design of the game: The start button is not clear, swiping is problematic for PC users like me so being able to use keyboard would be great, and when I got to the part where 2 characters meet each other with a purple speech bubble on top, I was not sure what to do. If this was fixed, I am excited to play the rest of the game but would someone tell me what to do when I see the 2 characters with the purple speech bubble? thanks
This game features too many dialogues at the start and very little player interaction, the story is good though. More interaction in the game, such as player movement and action would be great. It's very boring if there is no interaction, there are times were I would get bored and skim-read the dialogues and have my hands on the WASD keys preparing to move the character, but the game seems to feature little if no character movement whatsoever, I have not finished the game yet so I only know what I played up to so far. In a normal RPG game, if you have only gone through a bunch of dialogues at the start and have not interacted at all other than choosing the words of a character's speech, then that means you have not started the game properly yet. I know that this is intended to be more like a novel but I did expect it to be more like a game though. Perhaps it would be great if it was made so that the actions are done by the players such as picking up objects by pressing a key, walking up to people etc.