Hi, it's me again. This was also a very calming game demo, I would say, with a not very calming topic. It empathizes with me so much since I'm an international student in another country without saying my native language, so all the struggles you depicted in this game echo with me as well. Moreover, I appreciated how you used the "last minute" of the day in your game. I saw similar designs in other classic games; you surely did a very good job using that element, which engages all the senses. Lastly, a stunning game demo, I wish you are still making games nowadays (because I saw that it's been a year for this demo to be posted), because it's very joyful to play your game!
jasmine0204
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Hiiiii Sammy!!!! MEOWWWWW i'm so sorry for replying you after 70 days. I've been having a kinda hard time during the winter vacation time, and not really got the chance for paying attention to game design for a long time. But now I'm back! Thank you for your sincere comments, I can't express how happy and appreciative I am when I see your comments. That means a lot to me. Definitely more games are being made now by me, please look forward to my updates. ;)))))))
This game has some difficulty for me, hahaha. First of all I love the concept of your game, a superhero who can control the temperature of the air conditioner, how interesting! The game play is also new, but it will take some time for new players to get the hang of it. At the same time, I think the UI is a little too complicated, and they dazzled me in the high difficulty levels.
I'd say this is a very good platformer! First of all, I really like your art design, the city backgrounds and neon lights fit the theme very well and give me a cyberpunk feel. It would be nice to see the backgrounds more often in the game. Also, I think the movement of the game's characters could use some slight improvement.
Speaking as a player who has personally experienced this game, I felt the tension and a hint of terror in your game - a lot compliments, of course! I really like the blood scripts on the walls. Except for the pushing away of the cabinets, which was less than intuitive for me, everything else was perfect! Especially the last part of the chase - I was really feeling desperate!
The tower deep in the forest, the mysterious maze, the lit torches, the ethereal storyteller ...... I love the concepts in your game so much, they make me think of witches, magic and explorers. I especially like the particle effects you did for the torches, they are very moving. The environments are also very thematic and you can tell you put a lot of time into them!
I love the opening screen, the visual design and the music. At the same time, I think the core idea of your game is very good, and the asymmetrical experience is very interesting. However, there needs to be some adjustment in the assignment of tasks for different characters, otherwise the astronaut team loses only one player. Also, some bugs in your game may need fixing.
I love your Kuma character! I remember playing Kuma bear for the first time, and it was great to go around destroying villages! But I think you could do better with the character balance -- I think some characters are too powerful, like the ones with fireballs. This makes for a bad experience for other players.
What a game! Although I was caught by the witch in the first minute, I was completely captivated by the game. I can't forget how nervous I felt when I saw the witch in the stairwell. I think your music and visual design is very good, and the grayscale pixel graphics make the overall game very atmospheric.
Dude, I can tell you that this is definitely the kind of game I would pay for (if you fixed those bugs hahahahahahaha). Great music and character moves, especially when I know the real story behind your character... However, as a player who can't handle it well, I hope you can make it easier to combine attacks, which will definitely attract more players.
First of all, I would like to say that the game is very complete, from character design to map drawing, I can see that you as the designer put a lot of time into it. At the same time, there are a lot of details in your game that I really like, for example, the energy gathering process of the archers shooting arrows, the fireballs from the cat monsters exploding when they hit the walls, etc. In terms of improvements, I think you can add some items that regenerate health, otherwise the final boss battle will be too difficult due to the loss of too many people.