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Jason828

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A member registered Dec 05, 2015 · View creator page →

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When exporting a model as an .obj using a custom texture for material a .mtl file is created with the .obj file but when I add both files to a new folder in the collections folder and add the model to a new scene the custom texture is not automatically placed on the model when it is added to the scene.

I discovered what I done wrong.  I needed to create a new material for each next texture I wanted to use and then select the texture for the new material I wanted to apply before clicking the next block.

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I place two separate blocks side by side.  I select a custom texture (texture 1) and the click on block 1 and it colors that block the selected texture.  I then select a second custom texture (texture 2) wanting to color only block 2 with texture 2 but as soon as click on texture 2 the previously selected block (block 1) is textured with texture 2 when it should not be changed.

How do I unselect the first block (block 1) so it retains texture 1 when I texture block 2 with texture 2?

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This is not being updated on itch.io when you post an update.

Update: I had to manually update it instead of it being automatically updated.

This does look very good.  What are your future plans for this?

When will this be available for download?

If you would like help testing the new version of Asset Forge I would be glad to.

Jason

I have Asset Forge 1.3.  The problem occurs when I import them into Unity.

I have discovered when importing some of the golf blocks into Unity the heights are not the same (one block will be just a tad higher then another block).  I could adjust this if I could raise or low individual blocks by increments smaller then .1 (which is what the up arrow for moving blocks in AF is set to).  Is there a way to change this in AF?

Jason

What is the trello address for RPG in a box?