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JasonKDarby

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A member registered Feb 11, 2019

Recent community posts

I think this would be pretty great for ortho view, the variation I'd like to see is transparency for tree branches/leaves while most of the trunk is visible.

Yeah, I think that (grid size increase and ortho zoom) would resolve it.  In that case some way to save camera position would be nice.


Thanks for considering this!

I think that can work, my only concern with that is retaining the image resolution.  If it outputs at 4k and I have to crop it down to get the right shape it won't be 4k anymore but it would be enough probably.  Also, I'm making videos more than images (see https://www.reddit.com/r/FlowScape/comments/aq42un/swamp_battle_map/ !), which I think is practically the same issue.

Regarding flat terrain, you can currently work around this by zooming in to a flat area and sizing your buildings/plants/etc appropriately.  

FlowScape community · Created a new topic Grid sizing

Awesome program!  I have a battle map use case where my TV is nicely sized for a 21x38 square grid.  I can fill it vertically but not horizontally.  I realize this is not as simple as increasing the number of grid spaces available (it maxes at 25 currently) due to the ortho camera being in the same place.  There's also the issue that the maps themselves are squares but I can get around that by zooming to subsets of it.  I can take gridless ortho videos and add custom grids at the moment but I use the grid in Flowscape for placing things like trees and rocks in specific places for gameplay aspects.

I guess my hope is that given my scenario and concerns a solution is there somewhere.  Again, Flowscape is fantastic and particularly great for making battle maps.  Thanks!

I'm suggesting procedural terrain, a similar feature, as an alternative to this feature. I don't see how this comment doesn't belong.  

Procedural terrain might be 'good enough' for a lot of people and easier than sculpting.