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jason wardell

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A member registered Jun 10, 2019 · View creator page →

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Thank you so much! This made my day! :) 

Awesome! Let me know how it goes! 

And, I should add, thank you for getting me to be more thoughtful about the public-domain art I use! It's tough to pack in credits into an already-cramped zine, but no reason I can't keep better tabs on whose work I'm repurposing and provide adequate credit. 

Thanks, Sam! Please do let me know how it goes!

That particular spread is by Jasper Cropsey, engraved by William James Linton, from The Poetical Works of Edgar Allan Poe and retrieved from Old Book Illustrations (with some minor adjustments by me). The other spread is an extremely zoomed-in Henrique Alvim Corrêa illustration from a Belgian edition of War of the Worlds. The cover (also Old Book Illustrations) is by Auguste Joliet.

The only non-public-domain pieces are the illustrations on pages 8 and 11 by Perplexing Ruins as well as the hex map icons in AVI and CVI, also by PR. Hope this helps!

Sent 20 to Spear Witch today! 

Oh, yes. 

TBD! Monkey’s Paw Games will have some copies but I’m still asking around elsewhere. Soon as I know for sure I’ll update here!

3-4 is probably the sweet spot. More than that, and they might have a chance of a fair fight.

Establishing analysis modifiers using 2d6-7 is vicious and I love it.

I live for d12s (especially giant foam ones) so this spoke to me immediately. I like the quick and simple character creation and resolution rules that will make immediate sense to any TTRPG fan, but where this goes fully bananas is in the Adventure Builder. Most of these tables can even be split in half for extra adjectival randomness. Here's one I just rolled:

The party discovers a secret (4) palace (7) located behind a waterfall (6). Inside there is a wild (5) dragon (7) and bored (2) skeletons (12). If you survive the flooding room (8), you might find the priceless (6) cat (4).

This is a ton of info and a quirky adventure born from six tables and ten rolls! Plus, I love the CC-BY-4.0 license, which ensures I will print and bag a handful of copies along with a d12 or two and stash it all around town.

You are too kind; thank you! Trimming it down was way harder than I expected (especially the quests table--ugh!) but I'm glad you took the time to check out the full version, too.

I really like the role-switching mechanic as a consequence of failure. It keeps things interesting and unpredictable in an additional dimension beyond the standard success/complication/failure dynamic.  The whole thing is also a delight to read. Great work all around!

Big fan of exceptional animals getting into hijinks! Evocative prompts and inspiring random tables--I could see running phases 0 and 1 in any group, and phase 2 provides some great solo-game complication/resolution or could be a helpful nudge for younger or newer TTRPG players. Love it!

It may be too soon to tell from a design standpoint, but do you plan on having the games laid out as two-page spreads in the book or front/back on single pages? Mostly trying to figure out where to account for the gutter area!

Another more advanced tool for doing fancy things in Markdown is R Markdown, which gives you the full programming, statistical analysis, and data visualization tools in R, AND it lets you get fancy with  LaTeX and more.  I got some great feedback on the adventure I made using the Tufte Handout export format, if you're into a classic academic look.

Thank you, this is definitely something I should have included in the text itself! I designed the document in R Markdown using the Tuft Handout style, and I made the map in Dungeon Scrawl, all of which are freely available! The R Markdown package bundles everything in a single HTML file, which isn't the most space-efficient method, but it makes it super easy to just upload a single document to itch. 

I'll be damned if I didn't just run into Jed Brimley! Of all the places... 

So evocative for such a small format! Smartly uses a lot of established background information to plant the reader firmly in their boat, battling the waves toward glory. Can't say enough good about this and I'm excited to see it in print!

A beautiful, reflective game!

One of my favorites. A lovely experience of noticing, experiencing, and letting the game find you.

https://jasonhwardell.itch.io/the-bird-of-passage-v1i1

The Bird of Passage is a zine of tabletop roleplaying ideas, adventures, and other things. I've been building and writing content for it and future issues for over a year, so it was finally time to get it out the door. This issue contains four adventure hooks, one interesting item, and a dream--all of which are designed to be system agnostic and work in your tabletop roleplaying system of choice. I also think they read pretty nicely as short flash fiction stories!

For future issues, I'm hoping to have outside contributors, so if that's something you're interested in, follow my page or drop me a line and we can chat.

This issue is free/donate whatever you'd like, but if you are the sort of person who likes their zines printed, bound, and mailed, a $5 donation will get you that thing (continental US only for now). I hope you enjoy THE BIRD OF PASSAGE! Please let me know what you think--good, bad, or in-between--and definitely let me know if you run any of these adventures at your table.