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javabien

3
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8
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A member registered Mar 20, 2020

Recent community posts

(1 edit)

"won't fuck or romance the other guests"
but argos isn't a guest :eyes:
i love that shithead, specially after you trick him twice

Downloaded and finished my first playthrough, left a review if you want to know more of my thoughts. Really loved the game. Agree with the last post, I'm finding it really hard to muster the willpower to stomach more playthroughs exploring the darker content. Badly want to satisfy my curiosity, but haven't braced for the emotional torture yet. But it's true, just knowing it's there makes the wholesome stuff much sweeter.

 Anyway, one bit of feedback: all I could fault the writing for was the kind of blase initial reactions from Luke and the MC towards the hotel. Luke's intro makes a big deal about his loneliness that comes with disguising his shape, but he doesn't really seem surprised, or conflicted, or relieved, or... anything? When it's apparent that in the hotel everyone can see his feathered butt. And to a lesser extent I was a bit surprised at how readily the MC went and poked a corpse and accepted when it started moving and talking. Don't think you need to labour it - Kota's reaction to being recognised as a dragon was short and sweet and did the job.

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I love this mod! Really appreciate the breath of new life into mm. One issue I repeatedly still run into though (Steam, Windows version, most recent update) is the game locking up seemingly at random when I gain weekly unlocks (normal, endless, extreme modes). Happens on all of the new maps. The unlock buttons 'pulse' as though I were shifting my cursor on and off the buttons (regardless of what the cursor is doing), and choosing an upgrade gives me more bridges/interchanges/etc without dismissing the upgrade screen. So I can take unlimited unlocks but I can use any of them haha. Any idea what gives?

Sounds like the same issue as the poster above, but I've encountered the problem on more or less all maps, at various stages of the game (sometimes at the end of week 1, other times not until much later into a game).