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jay666dark

4
Posts
A member registered Feb 12, 2020

Recent community posts

(1 edit)

I figured out the issue, I was using a really old version of game maker. I updated it and it worked.

Also i have another question. Am i able to convert a ds map into an array to save and back to a ds map? Its just that was the way i learned to handle quests trees so its what I'm used to using to store them.

Thank you

(1 edit)

I have also tried downloading the Zip from github and I am unable to open the project. I get a failed to load error.

I resorted to opening the files in notepad and copying all the code into a new project and I am running into an issue.  the scripts __scr_ssave_value and __scr_ssave_header are giving errors because of the lines (respectively)  * return (__value ?? __defaultValue); * and *__protection = (_protection ?? __protection); * the script for __scr_ssave_manager is blank. 

I also get duplicate script name errors for the scripts but i just copied and pasted them

Thank you for explaining it, so I would just load the save file using the command and i would automatically decrypt the files and I could reassign the variable values.

When I try to import it into game maker, I don't get a secondary screen asking me what files i want to import. Just the do you want to import confirmation box. and then it just seems to load a blank project.

(1 edit)

Can you explain the decrypt process to load the data back into the game? also are you able to use ds maps or ds lists with this for saving inventory or would i have to convert them to an array first? also also the file doesn't seem to import anything I'm using gms 2.3