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Jayscee

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A member registered Feb 06, 2024 · View creator page →

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Glad to hear it! Let me know if there's anything else you might need help with and I hope you enjoy the rest of the game!

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Yes, monster hp is higher since it is expected in a rhythm game for a player to hit >50% of notes + the equipment further tips the scales in the player's favor.

Some pointers for this particular combat and just in general:

  1. It really matters when you hit the note. E.g. if you hit a shield note dead-center you can completely negate the attack whilst hitting only a side results in you only partially blocking the attack and still taking damage. Try to line up the horizontal lines of the notes with the play zone. (See one of the screenshots for the exact timing.)
  2. Expanding on that, the stick can actually be a better weapon against the rats due to their low attack, allowing you to heal all of your lost hp in successful combos if you miss some block notes.

Hope this helps!

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If it works - it works ¬‿¬.
That's a valid tactic I myself have used to beat hard. Brought back memories of creeping in competitive WC3.

So give yourself credit where it is due, kiting and micro are a form of skill expression, so I say well done! (o^-')b

Enjoyed playing this one quite a bit.

Would love for it to have an option to turn off the timer.

Thank you!
Yes, the original plan was to make it a complete small journey, like a short story in game form. Sadly some rather unfortunate circumstances have prevented us from executing on the original vision for the project in time and we had to adjust the scope mid-development.
Still, we are really happy to see that you've enjoyed playing through our little adventure. No one knows what the future holds for sure but I can safely say that I am personally very keen on revisiting this world's setting and characters as they have grown very dear to my heart.