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jazari

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A member registered Apr 20, 2023 · View creator page →

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I had fun programming the everbark, but it was still my first attempt at trying to make a simple monster ai. I did try to make the creature audible from a distance but - along with the cacophonous cave ambience - it tends to get lost in the noise.

Fling the crane off the harbor dock to reset.. brilliant

I've been looking for something like this for a while! Which Unity versions are supported by this pack? I'm using the 2022.3.4f LTS version.

Also, have you considered adding a bokeh blur effect?

cool proto-blob platformer, got 96% cleanliness bc I flung the last mung bean across the city :')

What a great evening reading this comment.

That's impressive! I was wondering if someone would be able to avoid it entirely

ah I did think the atmosphere was missing something, good point.

I did plan on making some varied dialogue if you left without finding all of the archeologists. It ended up being a rather minor change to the script if you find them all/don't.

If its already detected you, try to make a sharp turn around a corner to lose it. Keep your ears open too - you may be able to hear it approaching.

All good, enjoy!

I tried re-downloading, working fine for me.

That's odd, are you running it on windows?

Had fun piecing together the world from the fragments of information I encountered. The interactivity was good in the first room. I also liked how the items all had a use somewhere. I kept playing until I found a second ending then stopped. Would love to see the world inside or 'outside' extrapolated upon!

I did run into some issues on the web version when clicking 'The End' prompt to restart. However I was able to start again by reloading the page.

Funky! Loved the magic hunter theme. Cool ending too when I found it :)

Really holistic experience. I liked the curation of the space and the assets. Paired with the UI and music it makes for a comfortable sojourn from the outside snow. Carried the hint of uncertainty well through the given clues. Well done!

yum, beans!

I spent max 2weeks putting this together. The game 'ends' after collecting the 3rd mask. I didn't add any extra features like an end screen or levels using the 3rd mask mechanic. Thanks for trying it out! Expect my next project out this Sunday!

Awesome! Loved the rumble SFX and Loop