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Jazzrabbit
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Thanks for Playing, and for the feedback! Yeah, Pride is pretty tough, haha. I wanted to have something pretty challenging at the end, but they're definitely beatable. Although I may still consider balancing them a little more in the future. And yeah, I worked really hard trying to make all the bullet patterns feel unique, so I'm glad you noticed that! 😄
Good job! Your game had a sort of similar take on the theme to mine!
I liked the idea, although I did find it a bit hard to find the sweet spot for how close I could get to bullets to be able to absorb mana without taking damage. Although I'm not really sure what else you could have done to improve that. The art was pretty nice too!
Nice game! You ended up with a pretty similar take on the theme to mine. haha.
The visuals and audio were pretty nice, and it wasn't too difficult or anything. I did realize it was a bit hard to shoot moving enemies from far away, because the player bullets were a bit slow, so I had to adjust to that a little. But overall, good job!
Thanks for playing, and for the feedback! I've since posted an updated version to my personal website that increases the rate of white bullets. This does make some of the earlier levels a bit easier, but does seem to improve the game flow and speed things up a bit.
Thank you for playing! I mentioned in a few of my other replies, but yeah I realize I had some issues with balancing and the early levels being kind of slow. I've since posted an updated version to my personal website that improves some of the bullet spawn rates, and should make it less tedious I think.
Thank you for playing! I'm glad you enjoyed it overall!😊
Also yeah, I'm normally just a programmer, so the visual side isn't my strongest suit, but I'm trying to improve there. I did all the character/enemy art myself, and have never done a jam with this much custom pixel art in it before, so that's still an area I'm trying to improve on.
Oof, I'm sorry the level select screen wasn't more clear. That part was not as polished as I would have liked. I've since posted an updated version on my personal website that tries to improve it by making a connecting line between the levels, kind of like in old school mario games, although even then, it could still probably be a little more clear. I also improved the white bullet spawn rates on a lot of the levels, which makes it go a bit faster.
https://jasmine.games/#/games/angels-odyssey
Thanks for playing! Yeah, as I mentioned in a few of my other comments, I didn't get as much time for balancing during the jam as I wanted, so the first few levels were a bit of a slog. But I've since posted an updated version on my website that increases the white bullet rate, which I think makes it a bit faster paced, and helps to get to some of the more interesting later levels quicker.
https://jasmine.games/#/games/angels-odyssey
Thanks for playing. Yeah, I kind of overscoped, and ran out of time at the end, and didn't get to spend as much time balancing and polishing as I originally planned. I did post an update on my personal website that improves the white bullet rate in most of the levels, which I think helps a lot.
https://jasmine.games/#/games/angels-odyssey
The player collision is a little smaller than the player, because I was sort of trying to make avoiding the normal bullets a little more forgiving, but that also impacted the collectable bullets, since it uses the same collider. Maybe I could have split those up into two different colliders instead so I could control them separately, I suppose.
Nice game! The controls were pretty difficult to get used to as other people have mentioned just because they are a little unusual, but I know that was kind of the point. I wasn't able to beat the first level because it was pretty difficult, but I did get to the two and a half minute mark once! I found using a real mouse for movement, and control to shoot worked best for me, because I kept accidentally clicking outside the game window when using the left click option. I also liked the art and visuals a lot.
Thanks for the feedback everyone! Seems like the common feedback is that the beginning levels are a bit slow, which is fair. I meant to do another balancing pass, but completely ran out of time at the end unfortunately.
I can't submit an update on itch until voting is over, but I did post an updated version on my personal website here:
https://jasmine.games/#/games/angels-odyssey
Basically, I just balanced some of the levels to make the white bullets more common, and made some enemies a little less bullet spongey. And I also fixed a few bugs I noticed, and improved the level select screen a little.