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jberg03

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A member registered Dec 19, 2015

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Here is the screen shot of the playing level so far. No characters or weapons or even any of the GUI except for the area being boxed off. It's a lot better than nothing I guess though.

Screenshot1

The tile set I used for the Space Pirate Hideout was made by:

Jesse McCarthy: http://opengameart.org/content/space-station-tileset

All the other graphics so far were made by me which is why they aren't so pretty but they get the job done.

My next steps through this week are to get the character sprites animations looking good and the AI working as well. I am going to make it so that the player makes their character's attack by clicking on them so there is no need for complex controls or anything like that.

I have decided for sure on a tower defence game. Though, I can't be for sure how it's going to turn out as I have been able to put about 30 minutes into the game for the entire game jam so far. Hopefully I will get a little more time later on. Any ways, here's what I'm thinking so far:

SITUATION

You are a band of "Space Pirates" protecting your "space booty" from the self-righteous Martian ABC Enterprise.

WEAPONS - Pirates

  • Space Rifle
  • Cannon
  • Rocket Launcher
  • Laser Cannon

WEAPONS - Martians

  • Laser Guns
  • Space Bombs
  • Grenade Launchers
  • Plasma Ray

LOCATION

  • Space Pirate Hideout

GOALS

  • Repel the Martian attackers
  • Loot the Martians for more "Booty" to strengthen your stronghold

Github Repo: https://github.com/jberg03/Space-Booty

Well, I'm not at all sure where I'm going to go with this theme yet. Maybe a tower defence game, I haven't done on of those yet. Anyway, I'm tired so sleep is definitely in order before I decide on anything. Can't wait to get started tomorrow.

Hi, I'm John and this is my first game jam. It's been a while since I have finished a game project so I look forward to getting another done for this jam. I will be working alone for this one. I'm not much of an artist but I want to try to make a little bit of art. The rest I will most likely try to grab from OpenGameArt.org. Some of the tools I plan to use are:

  • IntelliJ
  • Inkscape
  • libGDX
  • Box2D
  • Tiled
  • Bfxr