Love the Kubrick inspired name
J Bizzel
Creator of
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For the z88 version, try....
printf(" %c[1m Connect Four %c[2m \n",27,27);
instead of (at 363)
printf("\n\n ### Connect four ###\n\n");
I tried this too...
// stampaRigaPiena(); //Stampo prima riga |---|---|--... (not printing this saves a line.) printf("|"); for(j=1; j<=C; j++) printf(" %d |", j); if(j<=C-1){printf("\n");} // Print 'enter your move' without creating a new line
What do you think?
Great. It is my first text adventure game, I wrote for the spectrum, and ran out of space which limited what I could do. I didn't want to compromise on the story, so that shaped my approach. The bug you found is in 2.13 of all versions. Looking at the code, I'm not sure why the 3rd flower doesn't appear! So I need to fix or revert to older versions of the game for the spectrum files.
Part 3 is here https://jbizzel.itch.io/colour-beyond-time-adventuron-part-3 - I was working on a version for the spectrum NEXT, it uses some of those images.
Really cool game. Im in room 2 and accidentally found the dial, when I was trying to rotate the wheel. Because I typed 'x dial' rather than 'x wheel'. But I can't actually find the dial in the room! I feel like I shouldn't be able to interact with the dial until I actually find where it is. Enjoying the game, thanks. Edit* I found where the dial is. I was able to interact with the dial even though I wasn't in the same room as it! A bug :)