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JBLevelDesign

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A member registered Sep 13, 2015 · View creator page →

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Paris said that if anyone wants it to share it with them, so here you go! https://drive.google.com/file/d/1FPM32sq4IxuYqoCyb4f6ldBqzo0BS5lY/view

Hey I just finished watching your playthrough. It was pretty joyful seeing you engage with the level and enjoy it. You were golden path adjacent most of the time. You definitely took some alternate solutions but nothing that wasn't intended to be an option. Thanks so much for your playtest. I will prioritize checking out your level and giving a video playtest as soon as I get a chance. 

To answer your questions in the conclusion section: 

Yes there are two exits, if it were a full game each would lead to a different starting point on the next level. I will make that clearer for the playtest with some additional text at the end. 

I haven't had a chance to watch the full playthrough yet (I absolutely will), but if you didn't exploit the engine (force yourself through a wall or something) then you didn't cheat. I wanted it to be non linear. Sometimes there are sections with very easy bypasses, and I learned while making the level that it's ok if there are easy bypasses for more difficult challenges, because the player usually enjoys the solving/feeling clever part moreso than engaging with the intended challenge.

Thanks again for your time! I'll check out your submission and give a playtest video back. (I believe you said you participated)

Thanks so much for playing! I'll check out the full video when I have time. Sorry about the giant hole in the level and any issues with the mantle controls you may have experienced. 0.2.2 was quite bad for issues :/

How can you have unspeakably unique loot!? I have unspeakably unique loot! Do you think the label is lying

This project is really awesome. I had an enjoyable time playing it, and I highly recommend it to anyone.