Sent.
Jbustter
Recent community posts
The game is nice and all, but I got stuck in the colored room, I knew what needed to be done but for some reason it didnt work. Honestly I think you should remove that part. It's far too frustrating and confusing and over all a bad puzzle. I think most people will exit the game after getting stuck at it.
It works only sometimes, and not that good. Set your unit to go to the enemy base, that alone can make it block a bot who try to score, or you can add "if enemy base in short range: move toward closest enemy with ball", which also kinde works, but not always.
I found the strategy not very useful, but you should experiminte, see what works.
The best way to fix this in my opinion is to unlock the classes in a diffrent order.
First machine guns - effective but not nesscerly better then the normal class. (has better mobility and there for better shield managment when retreating)
Then the snipers - can counter normal units but the machine guns tank the damage well (at least some of the time).
Finally shot guns - countered by snipers, effective against most other units, but not always combinations of them.
I gotta ask, how did you make your guy recover faster after scoring a goal?
http://i.imgur.com/Ertiil1.mp4
Or is this just a weird bug?
I noticed a nice rock-paper-scissors sanario that I get when i match my AIs against each other. Where one configuration for the machine guns is good against shot gun enemies while another is better against assault. very nice so far, but getting into a specific balance can be difficult without setting some ground-roles about which class should beat which and in what range.
I disagree about the first point, I manage to beat snipers at medium range easly with shotgun rushing in. Had a match with 6 snipers vs 6 shotguns and i'v won very fast, didnt get to try machine guns on them though..
Also I could see who I was playing against when they deployed their AI first, I think that when you don't see a name, it means you create a match.