Thank you! Really appreciate the feedback about the fog and visual effects, that's a great suggestion that would definitely enhance the atmosphere. I completely agree about adding more effects! We actually had to keep them minimal to ensure a smooth experience when playing the HTML5/web version. Glad you enjoyed the game!
JC3P0
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Thank you for playing and for the great feedback! The time extenders are actually already in the game! Those are the coffee cups you can collect! But your comment makes us think we could have made this mechanic more obvious to players. Love your suggestion about chunkier UI elements for speed and distance, that would definitely make the stats more satisfying to watch! Really appreciate the kind words!
Wow, 11,000 is impressive!!! thanks for giving it such a thorough playthrough! You're absolutely right about needing difficulty ramping and more engaging goals. Those features were definitely in our original design doc but had to be cut as we raced against the jam deadline. We also planned to implement a high score system, and with a score like yours, you'd likely be sitting at the top of that leaderboard! Really appreciate the detailed feedback and glad you enjoyed the art style and our little skier! Your suggestions align perfectly with where we'd want to take the game if we develop it further.
Thanks for taking the time to play and share your thoughts! We're glad you appreciated the jumping mechanics - exactly what we were going for to encourage that strategic planning. Funny you mention the difficulty curve - that was actually in our original design plans but time got away from us during the jam! Really happy to hear the visual theme worked well for you too!
Thank you for playing and for your thoughtful feedback! You actually caught onto something interesting about the snow effects - we initially had a much larger GPU particle scene with quad mesh and snowflake materials that looked amazing. However, since we wanted the game to run smoothly in HTML5/web, we had to optimize heavily. We ended up using CPU particles for the snowfall while keeping GPU particles for the ski trails (both without shadows) to achieve that 2D aesthetic you noticed.