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jcurrie33

20
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2
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A member registered May 07, 2020 · View creator page →

Creator of

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Loved your game! The progression system kept me playing through to the end. Cute art, fun sfx and music, and overall great job! I'd suggest making a mobile game out of it! Additional content and a tiny bit more polish and I think you could make some money from it if you wanted. Excellent work!

Thanks, this is very helpful advice. Since this piano is digital, do you have any suggestions for how to add "feeling"? I'm thinking things like adjusting the volume/timing to make certain parts/notes softer/shorter? Not sure though. Thanks!

Really awesome! Love the art style and Link's Awakening vibes. Only suggestion would be to add a tiny bit of telegraphing to the enemies' attacks as there were a few times that I got hit and it felt unfair (I didn't even see a frame of enemy attack animation). Great work though :)

Good question - you're right, the proper way to do it would be to load in an actual dictionary (or at least, load one in during pre-production to generate a list). But, I thought given the 3 hour time constraint it would be faster to put in a predetermined word list with a corresponding set of valid "swapped" words. I'm actually not sure I saved time doing that though lol

Cool, really fun! Nice job in 3 hours

Hilarious that you made the game out of a bug! Nice job. I love the pinball effects bouncing around.

Nice job, and cool idea. Really well done for your first game jam, especially given the huge time constraints.

Amazing job!! Love the art and gameplay. A full game in 3 hours - really great work!

Love the flip flop idea, and the walking is really cool!

Very interesting idea/theme, nice work

Great job in the time spent! Nice music too

Impressed with how much you got done in 3 hours! Gave me old school megaman vibes with the blocks that disappear and reappear. Nice work!

Nice! Great job in 3 hours. Interesting idea of changing what you can see based on Night/Day

Nice! Great job in 3 hours. Interesting idea of changing what you can see based on Night/Day

Fun game! Love that you themed your itch.io page to match the game, very cool!  I liked the screen-shake and SFX when you shoot, made it feel very visceral. It would be nice to have a similar punchy feel when you killed bad guys - as it is, it doesn't feel as cool to kill one.  Love the walls of the levels.  Wondering what makes it a "one room" dungeon, since you go to other rooms?  Minor detail though.  Also, it wasn't clear what benefit I get from rolling, as the movement seems unchanged - is it a temporary invincibility?  Great job overall!

BTW, If you want to play w/ a friend, make sure you manually select the same Region as them in the bottom-right corner of the title screen.  Otherwise, it puts you in the Region w/ best performance for you personally, which might not be the same as them.  Happy gaming!

Super cute art!!!!! Love it.  Didn't understand the animation that played after selecting coffee though - it looked like cutting cake, flipping pancakes? Not sure if that was meant to play.  Also, do they ask for anything other than coffee?  Again, love the art though!

The game looks like it would be cool, but WASD doesn't do anything for me.  I'm stuck in place swinging my sword :(   What I did see looked and sounded great though!

I love the music and the art style of the monsters in the menu.  I couldn't figure out how to attack the boss though.  It took me a second to realize the falling spinners indicated a line was going to become dangerous, but beyond that I just kept doing that for a while

Great feel, and I especially love the music and SFX!