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JDMdev

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A member registered Oct 12, 2023 · View creator page →

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Was just scrolling through the latest submissions and saw this. Incredible for a first attempt! I really like the mechanic, the arrows on the characters design are an excellent subtle indicator too :)

In terms of feedback, I'd say look into level & world design. Things look nicer when they are in context (e.g. spikes on a roof, ball hanging from a crane, etc) as opposed to just floating in the void.

Keep it up! This was excellent.

Love the art style! And the procedural generation is very impressive, although it occasionally leads to some unfair situations. The gameplay is solid and I like the day/night cycle but it can be sometimes hard to see spikes during the night due to how dark some areas get.

My only other critique is that, while the autokill process is cool, a way to manually exit the game aswell would be appreciated so that i don't have to either wait 30 seconds or end it in ol' Task Manager.

Cool concept. Like the art too. My criticism would be that you can spam E and win with ease. Perhaps impliment some sort of cooldown mechanic that forces the player to focus on correct timing to avoid taking damage. Could work well with Lol's suggestion too.