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JeffTTRPG

7
Posts
5
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A member registered Mar 22, 2020

Recent community posts

It's my understanding that Perilous Wilds is built to work with any system but specifically for Dungeon Worlds. Is this similar or more system agnostic? Or am I misinterpreting the descriptions of the 2 resources?

Oh ok. So it's could be more like a backup, I'm on the fence as to how my character might react here, so I make a check against <trait pair> and see how it goes. It almost feels like a more robust "Lasers and Feelings", though it doesn't necessarily determine your character's skills.

This looks like it could be very fun to play. I'm a little confused by the traits section though. It says the stalker makes a trait test and forgives someone who wronged them. Maybe I'm getting it wrong, but are you expecting the player to adhere to checks against their personality traits? Typically those would be guidelines. I'd expect that sort of check for an NPC. Love the vibes and the artwork!

Hey! I just noticed that the Helix Nine faction has the same quirk as the Lunar months.

Very cool map. I look forward to seeing how you progresses with this weekly project!

Sweet. I've been looking for a decent sci-fi system and my group has just fallen in love with Into the Odd type games. I think this has a certain level of added crunch that a good sci-fi game needs. I'm super impressed 😁

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Wow! This game is exactly what I didn't know I was looking for! It's really excellent thank you for making it for free.

A small observation: there is no (dedicated) space on the character sheet for Background (unless I'm missing something...). It could also use a spot for cred, non-slot gear (I made a psionic with a candy bar and adrenaline injection, but no room on the sheet to write it). It could also use a spot for description and results for the rollable character tables (psionic has old cover identity and neural ramifications, but nowhere in the sheet to write them).

All these are easily solvable with a separate sheet or a diy char sheet, but thought I'd point it out.

Amazing work though! Thanks again :)