Thank you!! God same, I'm still thinking of doing more mockups and maybe some stickers or something but who knows if it'll ever become an actual playable RPG...
Jellyghost
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0_abyssalSomewhere is interesting because it has such a unique and imposing sensory dedication. It's a piece of architecture in the same way as a Fumito Ueda game mixed directly with an abstract KittyHorrorShow piece, and it's hard to pin down exactly what it's doing with that atmosphere but damn if it isn't effective.
The game starts you off in a space that feels like a mix between the interiors of Haibane Renmei and Rain World's imposing walls, and presents you with a soundscape of unnerving echoes and an almost calming dampness, before adding on top the screeching of rusty metal and souls being rent out of existence by a piercing blade.
It feels, in an eerie way, like what I felt experiencing Twilight Princess' castle sewers for the first time. It tastes, in an eerie way, like electricity. It constructs, in an eerie way, a mix between concrete and something more spiritual, jarring you with familiar shapes and textures before placing figures of light and sound into the setting.
This is one of my absolute favorite games of all time. I've played through twice in a row and it's just given me something special in terms of creative experiences.
The portrayals of religion and gender and social conduct are fascinating. The subtle worldbuilding is fantastic. The oppressive economy is immersive. The passive puzzle-solving necessary to survive on a daily basis is fresh. The visual style is so warm and vivid and fun. And I still get the festival music stuck in my head.