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JellyJam

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A member registered May 14, 2020 · View creator page →

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I could maybe try to slightly adjust a few things to make it work better as a download sometime and have that as an option aswell

Thank you! Yea Being forced to move to get the cards does help slightly with the "Standing Still is best way to go" gameplay style.  Maybe some other occurrences that encourage movement could  help with that also.  The Cards were the main thing that I felt made balancing hard to do, since you could get really lucky & get a really low time for regeneration or get hardly any upgrade cards. & with the risk / reward thing, The "Increase Control Time" just increases it by 1 but does not make it regenerate faster. Meaning if you run out. You have to wait even longer to move again. So you have to be even more careful.     and Thank you again!

Thank you!

Thank you very much! Yea that was probably the best thing to do for game play, I have a few ideas for a fix to that so that could balance it out hopefully xD. Thanks for the feedback!

Thank you! Yea the enemies do spawn faster as the game progresses but I had a hard time testing for the difficulty. It was mainly the card upgrade system that made me unsure of the challenge it should have.  That does seem to be the best strategy for this; an idea could be that   maybe if you stand still for too long it starts removing control time because you aren't using it as much? also once again Thank you! It would be cool to re-balance it and such sometime to make it better.