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Jen&Sis Productions

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A member registered Nov 27, 2018 · View creator page →

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Hello! 

We're sorry that you are having a bit of trouble. 

To help you, we need a little bit more information.  What rooms have you unlocked?

Also, if you would like to contact us on jen.sis.productions@gmail.com, we would be able to help you a bit faster on the matter. Thank you!

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Hello All,

 We are Jen&Sis Productions, and we are in need of two positions that we need help with regarding our new game.  

First, we need a Advanced Ruby Scripter! When our first game came out, there were ALOT of bugs because we were beginners, but for this next game, we want to do more advanced things with RPG Maker Vx Ace, such as a custom menu, game mechanics, on map battle mechanics, and just someone in general that will look over the game to make sure it is stable. We would like someone that can be with us for some time, because we may need help with future games.

 Secondly, we need a Advanced Pixel Artist, that is very familiar with the sprites of RPG Maker Vx Ace. We need help with making some of our ideas come to light, and as we can do a fair amount of sprite editing, but the ideas we have, we honestly need help. 

 If you are interested, we will go more in depth about what we need help with, as we are just in the process of adding more people to the team. Also, if you have a logo that goes with your brand, it will be showcased in the credits, as we are big into getting people's names out there.  Also, if what we are asking for is too much, compensation will be discussed and/or considered. We just want our next game to be better than the first, and with that, we want to get more experienced people to work on this project with us! 

Thank you for your time, and we hope to hear back from some of you all. This is Jen&Sis, signing off.


We are deeply sorry for the mishap with VoF. That menu system is really finicky, and it seems that no matter what we do to it, there's something new.  

If you give us some time, we can send you a game file with saves that from where you left off. For future reference (and let us know if it doesn't work), to spam  [ESC], until the menu appears, because for the first part of the game, the save is in the menu. As for the riches section, after you find the riches, an event is suppose to automatically begin. If you would like for us to send you  a game file with saves from where you left off, send us an e-mail to jen.sis.productions@gmail.com and we will get it back to you in a timely manner. Thank you so much for having interest in our game, and we hope you aren't too mad at us...and we are deeply sorry for the game acting up on you. 

Thank you so much for the kind words, it really made our day! Yes, VoF is a pretty lengthy game, but we are glad that you didn't get bored with it, and enjoyed the story! We hope you enjoy the other endings, and if you need any help, let us know!!!

P.S. You would definitely have our permission to do so. lol 


We are glad that you enjoyed VoF. There is a ending guide that gives a run-down on how to get the other endings, but we will say, getting all the deaths unlocks something at the end, but doesn't b give you the true ending. If you need help, use the ending guide that is in the download section or e-mail us at jen.sis.productions@gmail.com. Thanks again for playing our game!!!


A young boy is forced to hear a sad tale from his best friend, but slowly realizes that the main character in the story reminds him of someone very close to him. He is very happy that his friend decides to share this story with him, but slowly sees that even though the pictures are drawn by an innocent child, there is something very grim hiding in their colorful strokes.  

https://jen-sis.itch.io/hobbledehoy

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We are so excited to say that our game "Hobbledehoy" has was ranked 1st in the best story/setting of the "I Can't Draw But Want To Make A Game" Jam! I makes us proud because we worked out butts off with the short time window we were given. Thank you guys for your continued support, and we just wanted to share this small victory with you guys. There is definitely more to come from Jen&Sis!!

Aw, no problem. Us Jens have to stick together. (And I feel ya on the name calling. I had my share of that when I was younger)

Yea, don't worry about those stinky people! If you want, I could claw their-

Sis no! We will not have you violent tendencies show today. But I will say, I wouldn't  mind showing those people what's what myself.


Viva la revolucion of Jen&Sis!

Heh, but enough of us threatening people, that is awesome that you got a good start on your game. By the way, what is the genre of your game? Also, about where to put your game, shoot, put it EVERYWHERE. For instance, Voices of Friendship is available on RPGMaker.net, GameJolt, Itch.io, and on our personal Tumblr page. But if you want to start small, just put it on RPGMaker.net. That community is nice, because you're surrounded by other RPGMaker game creators.

About the music part, man, we would love to be able to make our own music. But this year, we are going to try to make music through Fruity Loops and see where that goes. Personally, we think music is really important for any game because it sets the mood for any game. We had to commission and buy the music for Voices of Friendship. 

Lastly, we would love to play your game. It's funny, we wanted to make a segment on our YouTube where we review other RPGMaker games, so this could be a start. But we will just play it, and let you know our personal opinions and possibly give you some tips. Just e-mail us at jen.sis.productions@gmail.com when you want to send us your game!

Hello there. Thank you for your kind words about our game. That means a lot to us. (Jen: And you have a wonderful name *wink*)  Well, for one thing, we're rooting for you becoming an RPG Maker game creator. Now, we will say, it is not easy, and you will be discouraged at times. I mean, it took us 4+ years to release Voices of Friendship. We started out knowing nothing about the engine, but with watching YouTube videos, reading forums, and pretty much experimenting, that is how we got to this point. We can't tell you how many times our game morphed into something different, because we were constantly learning how to use the engine. But be patient, and if you have questions, let us know. We will try to help the best we can, and we are also planning to make YouTube tutorial videos, but that's when we get extra time. Stay determined!