haha yea, mgmt consulting felt like it aligned the most with the dungeon theme. lack of branched endings was also to make users feel stuck, but could also use different endings where larry is stuck in each of them. thanks for the feedback
jenkatan
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i love the sound design. kinda creepy in a fun way (the best kind of creepy), didn't end up figuring out what happens at 100%. it's cool as a digital toy, but not enough clues for an end goal if you wanted it to be a game. as a toy, would have liked to see more permutations between different sounds and letters.
love the text style. kept thinking i was a detective in an 80's infomercial writing on one of those machines that prints out on two toned paper. easy to play and learn game, but wish there was a faster lead into a clue. thought i'd get something about who loves pastries the most when investigating the pastry in the lobby. the characters were fun to imagine though. definitely thought of a big gutted guy, comb over guy with a corn blue suit