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Jeod

13
Posts
A member registered Jan 17, 2024 · View creator page →

Recent community posts

whoa really? That makes this infinitely cooler!

Thanks! We're still playing around with it. If you'd like to follow along out of curiosity and see what else we toy with from time to time, we'd be happy to have you in our Discord server!

It's not going to work for android, sorry.

Can you add a software cursor sprite instead of relying on the hardware cursor?

This is running on a retroid pocket (and other retro handhelds), so now it's even more portable. Great game! What would you consider to be the optimal control scheme for a gamepad?

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Gonna add gamepad support at some point? If it won't work well, how about a software cursor?

I currently use an Anbernic RG40xxH, but I have a small variety of them to test with. We have a whole thing behind the practice, see https://portmaster.games. I did UFO 50 recently, and I'm still learning some optimization tricks too.

Correct, streamed audio does allow players to access them. If you have a blend of official ost and custom audio, you could go in the middle and have the official ost be streamed from disk.

Oh whoa, thank you!

Hi, the only changes I made for the port (not a mod) are bgm music swaps and adding Q and E and keyboard options for scrolling through cards. Everything else is untouched. It's had 1,970 downloads since publishing :)

https://portmaster.games/detail.html?name=pocketcrystalleague

Fun game. If I click an empty space in the bottom inventory popup, the game crashes.

Would love to put this on retro handhelds, but it loads way too much into memory. Any way you can externalize the bgm for streaming instead of using embedded? Would also help in making the music modular, an optional addon to reduce final package size in the end. Thanks.

That’s an anbernic rg40xxh, it’s using a compatibility layer to translate the android yo-yo libraries to arm.

I hope you keep up the development work, this brings back memories!