Yeah, very nice model!
Jerboa_44
Creator of
Recent community posts
Hi!
Nice lowpoly axe. Clean shape. But too havy for a game model --> 36 Mb! (Jesus!! :D )
Screw should be merged with the axe. In best case scenario created with texture (baked from High poly mesh to lowpoly to get normal map). Polycount for such small object is too high:
Blade topology is ok but for handle again too much edges. As you can see, only 12 edges is completely enough using "Shade smooth" option:
Good luck! :)
Why you are still using 2.79 version? :)
You don't need so much polygons to represent helmet geometry.
Also topology is too dense in some places. On both parts: helmet and glass same issues.
1. Unnecessary edge loops because they do nothing with geometry. Only will slow down performance in game engine.
2. Too dense topology. Better use "Mark sharp" + Edge split modifier.
Fine result for 1 hour. Next time try achieve same smooth shape with at least 5 times less polygon count (and in 2.8 software version). :)