1. Thanks for playing! :D
2. This is really good feedback, so thanks for taking the time to tell me about your experience here.
I think you're right about the inputs. While the combo inputs are meant to be skill based, they're probably a bit too punishing as is. This game is very much inspired by DBZ: Legendary Super Warriors and its combat, which is where this input system comes from. Despite that game's fans liking them, I know they're not for everyone and I do intend on doing something to further improve that experience.
Regenerating health to make it feel more like a fighting game isn't an out there suggestion at all. In fact, the ARCADE mode (not in this demo) actually restores health fully between battles like in a normal fighter and doesn't contain any roguelite elements. Perhaps I can experiment with smaller pools and/or partially restoring health after combat during the roguelite mode though :)
What you mentioned about the music -- you're right, that just flat out sucks, I'll fix that ASAP.
Again, thank you so much for playing and for leaving such great feedback for me!
jeremyjackson89
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Thank you so much for playing! I'm glad you enjoyed it <3
About mitigating damage further, there are three skills available in the demo for that purpose:
Counter - Prevents an incoming attack and deals a small amount of damage to the opponent.
Sidestep - Dodge a projectile attack.
Burst - Prevents melee damage.
You may not have gotten any skills during your run (from either treasure chests or vending machines) or at least not any of the defensive ones -- sorry about that :(
Hey there! Thanks so much for playing the game and leaving some feedback!
Sorry that happened to you. I went back and made it so that if the player loses the first battle that they'll head back to Grandpa's house instead of home. That build of the game is now the live build. I hope you'll give it another go :)