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jeremyjackson89

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A member registered Jan 14, 2017 · View creator page →

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1. Thanks for playing! :D
2. This is really good feedback, so thanks for taking the time to tell me about your experience here.

I think you're right about the inputs. While the combo inputs are meant to be skill based, they're probably a bit too punishing as is. This game is very much inspired by DBZ: Legendary Super Warriors and its combat, which is where this input system comes from. Despite that game's fans liking them, I know they're not for everyone and I do intend on doing something to further improve that experience.

Regenerating health to make it feel more like a fighting game isn't an out there suggestion at all. In fact, the ARCADE mode (not in this demo) actually restores health fully between battles like in a normal fighter and doesn't contain any roguelite elements. Perhaps I can experiment with smaller pools and/or partially restoring health after combat during the roguelite mode though :)

What you mentioned about the music -- you're right, that just flat out sucks, I'll fix that ASAP.

Again, thank you so much for playing and for leaving such great feedback for me!

Glad to hear it! :)

Thank you so much for playing! I'm glad you enjoyed it <3

About mitigating damage further, there are three skills available in the demo for that purpose:

Counter - Prevents an incoming attack and deals a small amount of damage to the opponent.

Sidestep - Dodge a projectile attack.

Burst - Prevents melee damage.

You may not have gotten any skills during your run (from either treasure chests or vending machines) or at least not any of the defensive ones -- sorry about that :(

Thank you! I’m glad you liked it! :D

Hard agree, I think I’ll need an optional tutorial battle.

Thanks for the kind words and thanks for playing! It means a lot :D

So, in the starting position (center) you get a short timer boost of 0.3 seconds while inputting combos. The front position gives you +8 ATK and the back position gives you +8 DEF.

I'll work on making that more apparent in game.

Woo!

The rewind feature is a nice QOL update!

This new version is so much better that it's ridiculous. Well done!

This is slick, great work!

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This is cool, I'm looking forward to the update. A lot of these would be perfect for my game, but I also don't want to have to splice all the sound files, especially if you're updating it soon ^^;

Great stuff, Matt!

This is great, Ben! Well done  💪

I found what works for Godot. I had to create a font variation resource and then adjust the spacing.


Any chance this will be fixed sometime soon? I'm currently adding unnecessary padding to buttons to accommodate this.

It's a super and original game

Adding puzzle elements to a game like Metal Gear is cool. Makes me wonder if this wasn't also half-inspired by Volume. Definitely check it out if you haven't, you'd probably like it! :)

I like how the dialogue window lerps between characters :)

Thanks for playing! I'm glad you enjoyed it. Maybe one day I'll expand it, but currently I have no plans to do so :)

I just uploaded a fix for the walking left issue. Thanks a ton for playing the game again and providing me with some useful feedback! <3

Hey there! Thanks so much for playing the game and leaving some feedback!

Sorry that happened to you. I went back and made it so that if the player loses the first battle that they'll head back to Grandpa's house instead of home. That build of the game is now the live build. I hope you'll give it another go :)

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Hola, chespis! Primero, gracias por sus amables palabras y para jugando mi juego :)

Podrias poder hacerlo con node y mongo :)