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jeremysouthard

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A member registered May 17, 2018 · View creator page →

Creator of

Recent community posts

Hey Polyducks!  Will the Kickstarter include a physical GBC cartridge release?

This is exciting!!!

Wow!  This was great!  The use of the scope mechanic was a lot of fun.  It took a bit to get used to where the gun should be pointing for the scope to line up though.  The voiceover was fantastic!  Nicely done!

That was a lot of fun and I liked the variety of enemies!  Nice work!

This is a fun little game!  I like the cardboard cutout feel of the art, too.  It gets very busy on the high seas rather quickly, making it an exciting time.  The final target as the end of the game seemed a tad out of place thematically.

This is a fun game!  I like the usage of the points multiplier, too.  The stationary camera with "wiggle room" felt good and as Stikkz said, this would be cool as a VR game.

> I thought you had set the route manually.
Nope, just set the waypoint.  I can put together a little tutorial if you're interested.

> What I mean was, rather than aiming at a person with the targeting icon, you need to guesstimate the direction to fire in. 
Yes, that's part of the challenge!

Thanks! It was an enjoyable experience!

Thanks for playing my entry! 

The movement was done using Godot's Navigation2D nodes combined with the tile map allowing navigation only across certain tiles. This worked out so I didn't have to care what path was taken, as long as there was a clear route.

The aiming is supposed to be a little difficult. Also, I ran out of time, so the enemies don't move towards the player and shoot...but...the player faces the mouse's location. The red targeting icon that spins with the player shows the direction the bullet will go. I noticed the animation for shooting doesn't always play correctly, but the red targeting icon always appears when holding down [C] and not behind cover. Was it not showing up for you?

I selected "Six hours or less" for the last question, but I did go 12 minutes over to add the music.  You can mute the audio if you want the lesser experience.

Hi there, this is my first game jam and I'm excited to participate. Six hours will be a challenge! 

Will any participants be streaming their work?

Hope to play your entries soon!