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Chewi

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A member registered Jun 14, 2020

Recent community posts

I hit this too, but I found a workaround.

Yeah, I'm on amdgpu.

I want to package the game in Gentoo Linux, but I've been waiting for an official update with this fix. I can have it download the newer NW.js anyway, but I'd rather not. It's been working great for me. Can we make this happen?

Fantastic, thanks so much! The 64-bit build is a great addition too. As promised, here is the Gentoo package.

Yes, the XDG standards apply to all distributions. This would not negatively impact anyone. The only question is whether you implement it so that it copies from the old location if there is no save in the new location. Personally I don't mind.

On starting up, the game tries to create the Mod and Save directories inside the game directory and continues to write save data there. If the user lacks permission to do this, the main menu never appears. Why would the user lack permission? Well...

I'm the Gentoo Linux games team lead and I'd like to add this game to our repository. This would give you added exposure. It would be involve users downloading the purchased zip from here, sticking it in a folder, and the package manager would install it system-wide with a menu icon and so on.

That doesn't work when the save data is written to the system-wide location. Where should it go? There are already a couple of files, prefs and Player.log, written to ~/.config/unity3d/Fractal Phase/Sky Rogue, and it should live alongside these. I had the same issue with Assault Android Cactus+, which is also Unity-based, and the developers were kind enough to fix it for me. Please could you do the same? Working around this some other way is so painful that I don't think I'd bother packaging the game at all, which would be a shame.

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Ran into this myself and was going to report it. I'd like it to be fixed properly though and it's in your interest! I'm the Gentoo Linux games team lead and I'd like to add this game to our repository. This would give you added exposure. It would be involve users downloading the purchased zip from here, sticking it in a folder, and the package manager would install it system wide with a menu icon and so on. That doesn't work when the save data is written to the system-wide location. Where should it go? There are already a couple of files, prefs and Player.log, written to ~/.config/unity3d/ChrisChung/Catlateral Damage, and it should live alongside these. I had the same issue with Assault Android Cactus+, which is also Unity-based, and they were kind enough to fix it for me. Please could you do the same?

P.S. Thanks for keeping my daughter entertained for an afternoon!