I tried.. it still crashed when client tries sending audio the first time
JesterOC
Creator of
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I was just about to ask if we can draw effects where it's transparent, aka there's "No Window", then i seen this... Great Work Man!
How exactly does the per-pixel transparency work?
Say for example I wanted to use Fluid Dynamics
WhAT EXTRA STEPS if any are there?
(NOTE2self - BUY WHEN I HAVE MUNNY )
Your interior and exterior tilesets look pretty good upscaled with xbr 2x algorithm ;)
That's what I'm doing for my project ☺️.
I appreciate the singles folder as it saves cutting out objects to place, and helps when batch inputting images. But not all things are in the singles folder.. if you could update them please, 🙏
Thanks for the tilesets, they are amazing! 👍
🎮♦️🎵Hey LimeZu!!🎵♦️🎮
This asset is one of the best resources on itch.io in my opinion, and my opinion is Valid 😉
With all the stuff in this asset, you've done a great job. It's amazing. I'm at lack of words...
Thanks for this asset + all the updates. I purchased this almost a year ago.. ( itch.io says 329 days ago. ) 315 updates so far, That's Incredibly 🆒! 😎
I'm following this asset, so i receive updates on it... You've been releasing consistent updates, that's epic! 😃
Very nice to see you reached your $9,999.99 goal of your "Summer Sale 2021". ( ...and you even exceeded the goal some. 😛 )
Did ️I mention: I ❤️ this Asset. 💯%
How long will you continue with updates? ( Maybe until you run out of ideas/things to draw? ) You're a great pixel artist, be happy with that skill. Most people don't pixel near as good. 😊
PS: I was wondering if I could suggest an update theme?
🛠️ Crafting Stations?
( Anything you can think of as being used to craft things. ( If you decide to take on the Crafting Stations theme, maybe have a variety of looks to each craft station, so that buyers are not using the same art as much as they would. ) )
Preferably include any/all? of my crafting station ideas below... ( Assuming you are up for it. 🤠 )
a) Forge (smelt ores into bars).
b) Anvil (shape bars into products).
c) Woodworking Bench with saw. (shape wood into products.)
d) Electronics station ( with micro-chips, diodes, or such other )
e) Fashion Station (maybe something like a character sized mirror)
f) Dive station. (A place to craft dive items. eg. Dive canister(s), flippers, etc.)
h) Potion Station.. (Alchemy Cauldron)
...... Thats Heaps of text ..... SHORRY.
In conclusion to my wall of text, LimeZu , I'd like to offer you the following:
If you need help with anything code related, My Coding Services are available to you... First 6 hours FREE... Just contact me if you're interested.
I usually code:
GM:Studio2 projects, Python networking projects, and Websites (HTML+CSS+JS).
THANKS AGAIN LIMEZU. TAKE IT EASY.
~Jessie OC
EMAIL SENT :)
ALSO...
Still having the problem I mentioned in my first post...
I noticed sometimes my objects would only partially load (that or they load invisible)....
it appears to be cus of invisible wall objects I placed at the same position as some visible ones...
the odd thing is, when I unselect the objects in room editor, (so they won't be included) and run the GMRoomPack.exe on that room again the error still arises...
BUT DELETE THE INVISIBLE WALLS FULLY (and run the GMRoomPack.exe on that room again)
AND THERE'S NO GLITCH!!!
Can you verify this?
TLDR SOLVED: delete the problem instance from the room and replace it from the resource tree.
the error happens upon choosing to pack the room from your cmd line exe.
Maybe my room is bugged? (was actually an obj.)
I exported my rm_Init fine... It only has a few simple objects no tiles. The other has roof tiles.
EDIT: UPON FURTHER INSPECTION IT APPEARS THE ERROR ONLY HAPPENING WITH A SINGLE OBJECT CAUSING IT! :O
However idk why...
The object causing the crash when exporting to included file is called obj_teleportV_GO_INSIDE.
It has a parent called obj_teleport...
Invalid field access: name error persists.
Gonna have a look at my object's event's and see if removing parent helps...
- made a new room and copied instances from old room into it...
-deleted each instance type and ran the GMRoomPack.exe again until no error... (determining the object that causes the error).obj_teleportV_GO_INSIDE.
- changing object's parent didn't work, nor name... but after it was named obj_fred, i deleted the instance from the room and replaced it from the resource tree, THIS WORKED!
TLDR SOLVED: delete the problem instance from the room and replaced it from the resource tree.
It's broken with 2.3 update, was working great, then i noticed sometimes my objects would only partially load....
2.3 mini-fix didn't solve.
here's the output from the .exe:
Error occurred while processing C:/Users/JesterOC/Documents/GameMakerStudio2/BOUNCY - VER 064 GOLDEN_Figuritive/rooms/rm_HOUSE01EXT/rm_HOUSE01EXT.yy: Invalid field access : name
Called from live/server/LiveRoom.hx line 312
Called from live/server/LiveRoom.hx line 426
Called from live/server/LiveRoom.hx line 486
Called from live/server/LiveRoom.hx line 542
Called from RoomPacker.hx line 62
Called from RoomPacker.hx line 252
Called from RoomPacker.hx line 270
Press any key to exit!
(END OF ERROR MESSAGE)
Can you please fix this?
Hello, I just bought your asset... it works quite well...
I wanted to know if you can include a GMS1/2 example project of how this works with GameMaker...
I was expecting a simple GM project file where the JSON would be loaded into GM so i could just deal with it from there... but unfortunately you have not included such yet?
Just so you know, i'm not asking for a 'dialouge system' for GMS.
I am asking for a compatability layer of sorts...
(A few scripts and objects to demonstrate how the user could pass the variables around and such. specifically the branching of dialouge ).
Let me know if you can.