I totally will
Jestevender
Creator of
Recent community posts
1. The theme of surveillance is being designed into it as "You watch the world to catch clues to reach goals", you don't know what's going on outside of your cell as time passes until you flip over a tile. Certain goals like "escape your cell" and "get a basket of cookies" would arise and give the need for the player to set up a surveillance of player eyes/rats to be able to reach their goal(s). Obstacles on tiles would call for surveillance; For instance, rat catchers could be wandering the city, you would only know that if you were watching the tiles they wandered through as time passes. I haven't implemented that feature yet because I bit off too much to chew for 4 days worth of game development as a noob.
2. Cookies was the special feature/limitation of the Jame Game.
3. I hope I can continue on to make it more of a nice game!