Thank you!
To make it I wrote a Python script that converted the maze into a series of steps and then randomized the order of each possible step.
The script's output was then copied over to InDesign to create the final design.
Julien Grimard
Creator of
Recent community posts
Hi! I just tested it and it now works! It sideloaded correctly. When I launch the game it says "warning", with an empty box underneath, and I have to press A to launch the game, first time I saw that on a Playdate game.
But once the game is loaded, it plays correctly, I managed the roots all the way down!
I'm just over 3 hours in and so far I'm loving it! I just made my first Tequila!
I decided to get the game after reading your "The Making of Factory Farming" log, which appeased my worries about how the performance of a game like this would be on Playdate. You really worked hard on this and it shows!
I just completed the game, it's great!
Only feedback I would give is to add Z to undo a move as it's expected now in Sokoban-like games, and make the stick picking/dropping quicker (or instantaneous). There could be an animation, but I think the animation should be quick and not block the player's movement if they want to move right away. I often found myself feeling like I was stuck in place when trying to move after picking the stick, or moving twice as soon as the picking animation was completed if I had clicked again thinking it didn't register the first time.
Oh, and one other thing, I think it would be super cute if the dog started walking in the direction of movement when not carrying a stick, and turn towards the stick when it picks it up. It would have to be tested to make sure it's not confusing since the dog isn't turning when holding a stick, but I think it would help give it more personnality!
Other than that, I loved it! I can't wait to see where it goes in future updates!