Hi Aukustus. Cool! It sounds you know what you are saying. Apology if I sounded rude a while ago, was not my intention, probably in part of frustration when my feed fill with not roguelike games.
I don't want to talk about "The loose Berlin interpretation" it should be deleted, it causes more confusion, and makes the genre worse. I know about NotEye, and still incorrect your assumption I'm afraid, if the game use first-person perspective it loses the strategic view that use Rogue-like games, that is the reason you can see more enemies at the same time, analyze your move and be tactical. But I guess you already know that.
Let me give an example, I hope that it can be understood. There are games that are "First-person shooter" and has top-down view, I'm fan of this kind of games since many years ago. Two of them are "Natural Selection 2" or "Nuclear Dawn", despite the game is a "First-person perspective", despite the game use a "Top-down view" those games are strategic games, and the gameplay is not just "shoot, shoot" as the typical FPS, if you don't play with strategic you lose. The "key" word here is, the "gameplay" and your game (Realms of the Lost) will play differently. Thank you for the update in the description.
So my design background lies in true roguelikes (not roguelites) and not in ones like Ultima Underworld or Daggerfall but there are obvious influences and I hope fans of both types can enjoy the game.
If that the case, you have one more fan. I like both genre.
Thank you!