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JustGaming

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A member registered Mar 08, 2022 · View creator page →

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ooooo, I love this artstyle! Props to your artist! Makes me want to watch the show, if only the TV tuner let me stay on the channel. But it is a good game mechanic. Forces you to keep in tune with the channel while making sure you click on the right response. I got a good laugh when I managed to click on the correct response blindly. If I were to add one thing, freezing the screen in place but keeping the TV tuner mechanic as normal will be a good accessibility feature, so players don’t have to be pressured on a moving screen and just want to enjoy the story - like me.

I’m not sure if the music is original, or sourced.

And finally, as I am writing this, I only just found out you can stop the TV tuner with right click. man…

It’s hard to navigate through this game, so I can’t finish it - although I want to. I do enjoy point-and-click puzzle games, so hopefully you can fix that.

I’m not sure if we can classify this game as political satire. Or I’m just overthinking this. Anyways, the 3D art kinda reminds me of early 2000s games. I can’t quite put it, like when 3D quality started out as low-resolution poly models.

I managed to ‘win’. The choices were obvious but I had a laugh with the prompts.

Also, that intro music is kind of sick, actually, can we get an OST release?

Art’s fantastic, and the music suits this fast-paced puzzle game well. Even with the short written tutorial in the description, it took me a while to figure out where goes where, dealing with the layering and figuring out why a single pixel of a cockroach still in the clock won’t allow me to continue.

Still fun though. I enjoyed Timely Repairs.

Music’s a banger! And I love the environment.

But… sorry, I’m going to put some criticism here, but I get put off when I hear no hitsounds at all on a successful note. I guess you faded it out to make the game harder after the introductory phase, but the game became unsatisfying with no hitsounds at all. To me, auditory feedback is important in a rhythm game, so even if I’m perfectly aligned with the beat, I always felt I did something wrong. It’s like playing a rhythm game whilst deaf, even if you can hear the music just fine.

Got a lantern stuck inside a box, but that was fine. They were other lanterns anyway.

Hard for me to NOT notice the animations, but all I ask is that one jump animation and you got yourself an even more solid game. I really like the running and sneaking animations, fits well for our mouse here.

Just a me problem, my short-term memory shows a lot in this game, so thank you for exposing that. Gonna need to work on that.

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Did, in fact, panicked whilst playing this. Very quick to get overwhelmed. Nevertheless, the mechanic was fun to play with.

I think the game will be a lot more manageable if the ingredients move smoothly not in tiles. Cause’ the food moves between tiles abruptly, which can make it hard to combine ingredients together.

Love the artstyle and music. Bit annoying when I get stuck in the U thing, but also an interesting mechanic that is tied to your mouse position.

Is this RSPCA approved? Cause’ I don’t think so when you can throw knives at Live Chickens AND put them into a soup.

Jokes aside, my aim was probably TOO good, and I keep on accidentally hitting food items that I actually want. That just shows how good the aim mechanics are. Have you tried making the projectiles faster, or even hitscan? Might be an interesting experiment to try out.

finally, good soup.

good soup

Music was bopping, and movement mechanic was ok. Accidentally clicked off the game, the music resetted, and I spent the rest of the game WAY off-beat.

So yeah, DON’T click off the game till’ you’re done.

For your first game, respect to you for trying something new.

Can’t quite see the text without going into fullscreen, and I can’t. All I know is that an ice cream with E&Es, some cherries and Oreos cost WAY too much, LOL.

Also, I played this game while having a bag of M&Ms on my desk, so that’s nice.

Think I got about 900 points as my final score.

I thought the controls at first will feel odd because you have to quickly switch between the two characters, but turns out they were the best for reacting to needed quick movements. The gameplay was, therefore, extremely fun.

Perhaps if you come up with more patterns, and a leaderboard, I may consider (wasting) spending time getting a good high score on this game.

Controller will absolutely be the meta here, if you can just fine-tune your movement by a pixel. Sometimes the safe spot(s) doesn’t appear on my screen so I just get an unfair game over. Still like the concept though.

I like the concept of this. As Clevertop mentioned, this game is quite similar to Papers Please, so it was engaging passing good food, and just upright refusing food that’s just clearly death.

Puzzles could be more varying in difficulty, but still a solid brain teaser.

The puzzles was so much fun to figure out. Slightly puts me off when I leave a piece of food one tile off and have to wonder “What did I do wrong?”, but only slightly. Other than that, love this game. Great job!

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Gameplay’s actually creative and fun, if not infuriating… which is a good thing.

Unfortunately, the constant sound effects were infuriating, and I have to play in silence a minute into the game. Still doesn’t disrupt the fact that this is indeed fun to play.