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jimbo

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A member registered Apr 27, 2014 · View creator page →

Creator of

Recent community posts

Ha!

I don't really have plans for a Colour PET .. in fact have never seen on in real life..!

De nada, amigo mío

Thanks for adding it.

Thank you as always Marco.

No problem with me .. thank you for doing this

Thanks! In those earlier levels you can speed the game up more using the "bonus" space bar train launcher.

Thanks!

Really well done PETSCII Pacman game Ko-Ko ! (Played on real PET and works perfectly).

Amazing to see you playing another one of my games. Thanks for sharing!

thank you!

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Thanks! Very cool to see him play the X16 version.

Thanks David. That "iris effect" took quite a bit of work (as I'm sure it did for the original programmers back in the day). No multiplication, no sin or cosine .. makes for some a great puzzle to solve.

Thanks! If I recall correctly I used ESDF because I was going to have "hot keys" to trigger the selections .. but ended up using jk for cycling through that menu.

Yes .. it is a classic 2D Flash game that was based on a 3D game of the same name. I spent quite a bit of time on the hints as they drag on CPU cycles if not being used...

Ah great that you tried them out Dave! Feel free to include them in any SD cards you include with your hardware.

Thanks .. very cool to see that.

oh cool!

Thanks!

Thanks Marco!

Thanks Jess!

Thanks Kornel!

Oh this is great to see that you played it. Thank you for the comment!

Thank you for the offer Shaun .. it's enough for me to know that some one is actually playing the game! If you are interested feel free to donate the amount to any charity of your choice.

Thanks for playing it! You did really well for a first-time player!

Thanks for playing a run through on your YouTube channel!

Great to hear that you tried it!

Thanks!

Cool .. let me know how it goes.

Thanks FB .. when the respawning happens it becomes a bit of a challenge to "go back" to finish off another column that you had previously completed.

Thanks! I haven't posted any tutorials. I did give a couple of talks on my games and the coding techniques at a European Commodore User Group, and also at the World of Commodore show hosted by the Toronto PET Users Group. I am thinking of a new game and might go the GitHub route though .. it's a good suggestion in case anyone wants to look at the code.

I would guess there are a few ways, but in my case I download the game from the link and then I use SD2PET device:

https://www.thefuturewas8bit.com/sd2pet-future.html

Download now available.

Download now available.

Download now available.