Will there be a version without music? Dopes like me wanna focus on the moans, splats and squelches.
JimbotheDragon
Recent community posts
I apologize for getting back to this so late.
I can use your video for reference since I'm not exactly great with figuring out how to record stuff on a computer.
The first combo with the Spiked Cleat Kick at 0:02, the two enemies beneath the Morning Star Drop Kick at 0:06,
The hit stun that occurs afterwards lingers a bit too long. I feel you could reduce the amount of hitstun time on the enemies by about half, though I could be overestimating.
On further inspection it seems to be happening whenever an enemy's movement forces them to collide with a surface, with the enemy at 0:02 bouncing off the invisible wall at the right and the two at 0:06 probably colliding against the floor, though I'm not exactly certain!
They tend to float a while in the air, and don't seem to fly as far or fast when getting hit. I do appreciate the hit stun they get from particularly strong hits, but I feel the stun lasts too long before they go flying. I've had a lot of experience playing Battletoads and ESPECIALLY Battletoads & Double Dragon, and the latter had a great feeling when it came to bashing enemies and comboing them in mid-air with repeated flying kicks. I totally get what you're going for, but when it comes to beat-em-ups it's important to both highlight the big moments and keep the game's flow going from beat to beat so the player can get to slugging the next baddy ASAP.