Thank you, I sent you an email. Cheers!
Jinvira
Creator of
Recent community posts
I have made some small improvements and fixes to the demo.
Improvements:
- Added feedback when inviting players through the in-game friend list
- The HUD is now displayed during the level up process
- Removed exploding skeletons on wave 14
- Reduced enemy damage from 70% to 50% when playing on easy
- Improved Reflect passive description
- Rebalanced Suppressing Aura:
- - Increased base starting damage from 10 to 15
- - Decreased initial cooldown from 0.8s to 0.6s
- - Changed starting attributes, now damages based on rarity instead of size increases
- - Certain level ups now grant damage instead of cooldown
- - Increased evolution life leach from 10% to 15%
Fixes:
- Fixed an issue where players would unlock the extreme difficulty
- Fixed an issue where the easy difficulty paid out higher rewards
- Fixed healing bubble healing amount as it was not healing as much as was displayed
- Fixed an issue where dark meteors were colliding an invisible wall
I hope that you will continue to enjoy the demo alone or with your friends.
Thank you so much for trying out the demo and wishlisting the game. If you have feedback or ideas to share, please do not hesitate.
Kind regards,
Mike
Hello everyone,
It has been a while since I have posted something on here. I have been working on a project called Undead Kingdom Survivors for some time now. I would like to talk about my multiplayer experiences. Undead Kingdom Survivors is an action-roguelike multiplayer game where you have to survive an onslaught of the undead. Unlock heroes, choose powerful abilities and strengthen yourself with upgrades to vanquish your enemies. Basically, you can play with 2 additional friends to survive the hordes of undead. Multiplayer
I had decided to work on a multiplayer game as I believed it to be a good experience. I can say that the time it took me tripled because of multiplayer. Partially it is also because that this game is my first multiplayer game.
Luckily I did not give up and got to a point where I even got my trailer done:
Here you can also see the current lobby:
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The game is by no means done, but the multiplayer part is definitely fun. I am currently looking to improve the experience with more supportive abilities. There are currently ranged and melee type abilities, for the full release I also want to add a summon type. I am struggling a bit to think of some evolutions for supportive abilities as well.
Perhaps you have some cool ideas? Let me know!
I am currently working on a Demo version that should be as polished as it can be. I may be looking for some play testers as well soon, but I may create another post for it when the time comes.
Cheers!
Here is the link:
https://jinvira.itch.io/idle-sit-and-pose-animations
Cheers!
Hello everyone!
Many things have changed and I happy to say that it is going great!
I am trying to be more transparent from now on, so I hope you are just as excited as I am!
Here is a link to the vlog:
Devlog #1
And here is the video:
Discord:
https://discord.gg/PXvukKT
Twitter:
https://twitter.com/PlayFireheart
Reddit:
https://www.reddit.com/r/PlayFireheart/
https://jinvira.itch.io/fireheart
Cheers!
https://jinvira.itch.io/idle-sit-and-pose-animations
You will need UE4 Version 4.23 or higher.
You do not have to pay for it but if you like, feel free to donate :)
Cheers Jinvira
https://jinvira.itch.io/jinviras-adventurers-hut
Get it and have fun with it :)
The download includes both UE4 and Unity5 versions, so do not shy away to download!
Check it out here for more information!
Here is a new devlog guys! If you have any questions/ideas/suggestions feel free to tell me!
https://jinvira.itch.io/fireheart/devlog/85774/fireheart-devlog-6-quests
Check the pack out here:
https://jinvira.itch.io/jinviras-rocks-and-trees-sample-pack
You can use it however you like!
Hello everyone!
Fireheart is an RPG where you adventure hire companions, battle bosses, gather ressources and build your town .
Battle enemies!
Construct buildings to get more ressources!
Hire companions to fight by your side!
My latest devlog:
https://jinvira.itch.io/fireheart/devlog/85774/fireheart-devlog-6-quests
Older devlog:
https://jinvira.itch.io/fireheart/devlog/80733/fireheart-devlog-5-companions-and-ranks
If you are interested in more or want to join discussions then join us!
Reddit: https://www.reddit.com/r/PlayFireheart/
Twitter: https://twitter.com/PlayFireheart
Discord: https://discord.gg/PXvukKT
Cheers Jinvira!
The link to the devlog here:
https://jinvira.itch.io/banerok/devlog/76297/banerok-devlog-4-companions-and-rarity
As always, I thank you guys for taking your time to read through my devlogs! :)
If you are interested in more or have any more in depth questions feel free to check out these sites:
Twitter: https://twitter.com/BanerokTheGame
Subreddit: https://www.reddit.com/r/Banerok/
Discord: https://discord.gg/PXvukKT
Cheers!
https://jinvira.itch.io/banerok/devlog/74942/banerok-devblog-3
What's up guys? This one was pretty fun! I love treasure chests so I thought I'd implement them in my game Banerok!
If you have any questions feel free to ask!
Cheers Jinvira
Hey there!
This one goes more into my thinking process. Feel free to ask me anything!
https://jinvira.itch.io/banerok/devlog/73014/banerok-devlog-2
Hey everyone!
Here is my first devlog talking a bit of my work and what I accomplished this week!
Enjoy reading!
https://jinvira.itch.io/banerok/devlog/72020/banerok-devlog
Cheers Jinvira
I just released Jumper! Feel free to play it, it is for free.
https://jinvira.itch.io/jumper
Join me on Discord:
Follow me on Twitter: https://twitter.com/Jinvira