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Jirue

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A member registered Mar 08, 2023

Creator of

Recent community posts

Absolutely. 

There's a lot of various things that we wanted to add to refine the experience, just unfortunately had to deal with some stuff in our lives that prevented us from committing as much time to the project as we would have liked. I'm hoping to go back later to try and refine things further... had various pieces of the system put together like the ability to equip different robot components to effect stats, but didn't manage to get the UI for it hooked up in time.

Enemy attack variation would also have been nice, yeah. Currently it's just running on the bare minimum I threw together at the very start of programming the combat system, so it only has a basic attack as an action choice.

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Kinda just added in initially as a test for making a power boost in general and didn't get iterated on later. My partner noted in retrospect that we probably should have had it provide a rapid increase in the amount of score points per unit of distance cause in its current form it is a hazard rather than a benefit.

Fair! Could have used some better feed back on that. It doubles the acceleration when moving sideways, quadruples it when fighting against against current momentum. Makes it easier to move side to side.

It's a nice game! I enjoyed the aesthetic and liked that record slide off when you lose. Good job!

That' was lovely! Not often you're trying to platform DOWN in a game. Was a nice little jaunt, good job!

It's a cute game! Great job! Found a bit of a exploit though. Main thing that tends cause a loss is the questionable precision of the clicks on the balloons. With an auto-click macro though, it becomes trivial. Not sure if it's worth worrying about something like that for a Game Jam, but thought you might want to know how I got a 1000+ score.

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I really liked this one! Gave me mad nostalgia for the Mario Galaxy games. Really like where you decided to take the theme for this! Good job!