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Jitsukoan

394
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A member registered Apr 14, 2019 · View creator page →

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Recent community posts

This would be awesome. Its a itch.io gamechanger if you have a big list. Love this script. Thx for your work!

Thx for your awesome work!

It works but always gives an error message. “Failed to remove from collection. Check browser console for details.” The entry is removed correctly.

Was wäre dein Wunschgirl für ein 5tes Pack?

Nice! Good to hear!

Thx! I am a very slow snail, but I try to do it well!

I'm developing in German, and since not all dialogs are final yet, the English translation has suffered a lot. It will be completely revised again when the final dialogs are in the game. Thanks for playing and your feedback!

Have Fun! 

Awesome Gameplay Idea! Cool Game. A Heart for Pixelart!

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Sweet! And Free? Holy! Thank you very much!

Thx!

Unfortunately, I am not an Android developer. I think that's pretty impossible with the engine I use. But it would certainly be practical.

Thx for playing :)

Golden lock are the Galerie. You can unlock it in the first eyeballmonster shop

Thx for playing!

A Snailtastic Game!

Fits good in RPG Maker MV/MZ

Have Fun.

Danke fürs erstellen!

Hi! Sry for the late answer. Its the Ending Slot and you unlock it if your corruption bar is 100% filled.

Done, Thx!

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Why do you can't buy it here? Do you have Discord? My nickname is jitsukoan, We will find a solution 👍

Just awesome!

The startsale on 1.8 will be 20% then after that it will be gradually reduced further and further so that at some point it will certainly be even cheaper than it was before.

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That was different with the price of 2.49$? We're talking about 1.50$ here. I have offered the game for 2.49$ since V0.8. Now with V1.0 I think $3.99 is actually quite fair considering you get a Steam key with it. So I don't see how a price increase of 1,50$ disadvantages someone with disability problems? Could you explain that? I really don't get it.


Of course I am also planning sales. But I'll have to coordinate these with Steam in future because of their terms and conditions. It's not that easy to offer your game fairly for everyone on several platforms.

https://jitsukoan.itch.io/idle-run-aya/devlog/768716/info-steam-release

The Android export also only makes a browser version that you have to customise yourself and pack into an APK with Android Studio. In addition, as you said, the entire game must also be tested on Android and adapted if necessary. This is not as easy as it sounds, you don't just have to press a button, you have to do many weeks of extra work, depending on the complexity. Just as a little side note.

The artist and I have other projects, the game is currently not actively in development. However, I have developed the Plop system further and will use it in my game "Plop Neko"

Plop Neko is in developing


People also pay for wallpapers, music and fireside DVDs. So why not pay for a little ambience game that might make working on the PC a little more enjoyable?

Yes people pay for it, and I think there are far worse things to spend your money on.

Everyone has to decide for themselves. I've been making games for 20 years, I've always paid the costs for artwork etc myself and often offered my games for free. The game also subsidises a little of the costs I have for other games.

Thanks to everyone who supports me!

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The Game has English and German Translation. 


Yes i'm German. 

Click on the Camera on Top, its a Panic Button

So nice an useful!

Its my first Steam game, so i will look first how this works.

I wish I had more options in this area. But I will look into it a little more. Thanks for the feedback.

Thanks for the feedback!

1)  Yes you're right the game has a few more queries now, I'm trying to optimise that. Can you tell me what kind of system you are playing on?

2)  The fruits are always consumed from left to right, it's best to try to press in the centre. Unfortunately I can't get the query to work better without the game losing even more performance.

3)  As Harly already said, the apple only works when you "run".

Thank you both!

Strangely enough, I need a Mac to export for Mac. Unfortunately, I don't know anyone I can always ask to do this for each version and for testing. If I export the Mac version with Windows, it cannot be started.

Thx again for your unique and awesome work!

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The problem is, the only good plugin I found for the engine that can create such scrolling parallax layers is a bit cumbersome to use. Aya runs on a repeating map and the plugin displays the layers. If it is only 1 layer without scrolling it is easy. The layer loops at the end of the map and the transition is seamless. If there are 2 layers that scroll at different speeds I have to enlarge the map for each speed because both layers have to loop at the end of the map at the same time to ensure a smooth transition. So the more speeds I set, the longer the map has to be.

2 problems. The engine only allows 256 tiles in length & the Android version limits me even more because it "destroys" the scrolling if the maps are too long

Long text but the key data is that I only have a few speed levels available. Believe me I spent a long time trying to make it better.

The last layer scrolls depending on whether Windows/Android is at level 0/3 etc:

Layer 1 0/3

Layer 2 6

Layer 3 12

Layer 4 0 (this is the layer with the ground on which Aya runs)

Layer 5 -6

Changing the speed of layer 4 with the ground looks extremely wrong. additionally on the layer are the first trees


The foreground layer has a negative speed. I thought it looks best when it moves the slowest as it is at the front.


So I am very limited in terms of other options.

So one question would be which layer disturbs the overall view the most?

The foreground layer with the grass because it is slow? or the layer with the ground and the first trees? Because the layers behind it all scroll slower and slower the further away they are.

Thanks for your feedback! I'm glad you like it. I would like to make an update V1.1 I try to fill all slots there. We are working on an Idle Streching animation.

I currently have no plans to extend it beyond level 100. Maybe I will make a second part. But for now I have other games in the pipeline. 

I'm also currently working on a Steam release of the game. As it will be my first Steam game, I still need to learn the basics.

Have a nice day!

Hello! Sorry for the late reply. I am currently not at home. I'll try to explain the Parallax system and the problems I'm having with it soon. I wanted to solve things differently, but it simply didn't work with the engine. Its mobile just a bit difficult to explain. But I will try it soon. Thank for the feedback.