Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JJH47E

12
Posts
2
Followers
A member registered Jul 07, 2020 · View creator page →

Creator of

Recent community posts

Fun game, managed to beat the last level on my first try!

All fixed now, both the Windows and the WebGL build. I hope you like it! :)

Yeah, been scratching my head for a few days now trying to figure out the best way to fix what was happening. Should be working now, WebGL build too.

You can only play custom levels on the Windows version tough right now, I'm not sure if I'll add it to the WebGL build

Interesting. It may be the reason the WebGL version doesn’t work. I’ll upload an old build which works tomorrow, and I’ll look into a fix for it


Thanks, and sorry I didn’t test this build before I uploaded it

(1 edit)

Yeah sorry about that. I didn’t realise there was a theme.
As for the levels, the WebGL version is broken, but I thought I removed it. If that is what you were playing, then try the windows version. I’m still working on a fix so it will work on WebGL

if you are playing the Windows version, then I don’t know what to tell you. It works fine for me

Sorry, I wasn’t aware there was a theme. I see now sneaky is in the title, but I read:

the reason we don't have a cool and unique idea going for this game jam is because we don't want to limit the creativity of this jam. we want to mix it up and have something new every time!


and assumed there was no theme. 

I’ll remove the submission if I read it wrong

Glad you enjoyed it!
I had thought of adding a time bonus at a later date as well as a point bonus for getting multiple perfect clicks in a row, I may get round to adding those soon.

Thanks for the feedback

Thanks!
There are a few things I want to add in the future, but I’m glad you liked it

Right click to change the focus of the magnet onto another object.
Sorry if that doesn't seem obvious, while testing most levels, it seemed much easier and simpler if I assigned a button to change object rather than doing it based on what was nearer.

Yeah, that sometimes happens, I figured it was easy enough to reset and try it again.
I did forget about freezing the rotation of the box, so thanks for pointing it out. That is probably something I'll change when I add sound to the game.

Thanks for playing! (and leaving feedback!)

Glad you liked it!
Sorry about the lack of sound, it's something I will sort out in the future.

Thanks for playing

Thanks, took a lot of tinkering to get it just right.

Thanks for playing!