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jjin3826

3
Posts
A member registered Dec 26, 2023

Recent community posts

There is a problem that the cancel key does not work on the gamepad. Changing Input.isTriggered('escape') in the plug-in to Input.isTriggered('cancel') will fix it.

Ok. I was able to run the event I wanted using the conditional branch. Thanks!

Thank you for your efforts. I want to make a common event run when I defeat every enemy. When there are 3 enemies, the event runs even if I defeat only 1. Can you fix it?